Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge (original) (raw)

2014, International Journal of Human-Computer Studies

Navigation within a closed environment requires analysis of a variety of acoustic cues, a task that is well developed in many visually impaired individuals, and for which sighted individuals rely almost entirely on visual information. For blind people, the act of creating cognitive maps for spaces, such as home or office buildings, can be a long process, for which the individual may repeat various paths numerous times. While this action is typically performed by the individual on-site, it is of some interest to investigate at which point this task can be performed off-site, at the individual's discretion. In short, is it possible for an individual to learn an architectural environment without being physically present? If so, such a system could prove beneficial for navigation preparation in new and unknown environments. The main goal of the present research can therefore be summarized as investigating the possibilities of assisting blind individuals in learning a spatial environment configuration through the listening of audio events and their interactions with these events within a virtual reality experience. A comparison of two types of learning through auditory exploration has been performed: in situ real displacement and active navigation in a virtual architecture. The virtual navigation rendered only acoustic information. Results for two groups of five participants showed that interactive exploration of virtual acoustic room simulations can provide sufficient information for the construction of coherent spatial mental maps, although some variations were found between * Current address: the two environments tested in the experiments. Furthermore, the mental representation of the virtually navigated environments preserved topological and metric properties, as was found through actual navigation.

Acquisition of spatial knowledge of architectural spaces via active and passive aural explorations by the blind

Navigation within a closed environment requires analysis of a variety of acoustic cues, a task that is well developed in many visually impaired individuals, and for which sighted individuals rely almost entirely on visual information. Focusing on the needs of the blind, the creation of cognitive maps for spaces such as home or office buildings can be a long process, for which the individual may repeat various paths numerous times. While this action is typically performed by the individual on-site, it is of some interest to investigate to what point this task can be performed offsite, at the individual's discretion. In short, is it possible for an individual to learn an architectural environment without being physically present? If so, such a system could prove beneficial for preparing for navigation in new and unknown environments. A comparison of three learning scenarios has been performed: in-situ real displacement, passive playback of recorded navigation (binaural and Ambisonic), and active navigation in virtual auditory environment architecture. For all conditions, only acoustic cues are employed. This research is the result of collaboration between researchers in psychology and acoustics on the issue of interior spatial cognition. PACS no. 43.55.Ka, 43.66.Pn

Spatial Knowledge via Auditory Information for Blind Individuals: Spatial Cognition Studies and the Use of Audio-VR

Sensors

Spatial cognition is a daily life ability, developed in order to be able to understand and interact with our environment. Even if all the senses are involved in mental representation of space elaboration, the lack of vision makes it more difficult, especially because of the importance of peripheral information in updating the relative positions of surrounding landmarks when one is moving. Spatial audio technology has long been used for studies of human perception, particularly in the area of auditory source localisation. The ability to reproduce individual sounds at desired positions, or complex spatial audio scenes, without the need to manipulate physical devices has provided researchers with many benefits. We present a review of several studies employing the power of spatial audio virtual reality for research in spatial cognition with blind individuals. These include studies investigating simple spatial configurations, architectural navigation, reaching to sounds, and sound design...

People who are blind construction of Cognitive Maps of unknown spaces using a Multisensory Virtual Environment

Most of the information used by people for the cognitive mapping of spaces is gathered through the visual channel. People who are blind lack the ability to collect the required visual information either in advance or in situ. This study was based on the assumption that the acquisition of appropriate spatial information (perceptual and conceptual) through compensatory sensorial channels (e.g., haptic) within a virtual environment simulating a real target space may assist people who are blind in their anticipatory exploration and cognitive mapping of the unknown space. The two main goals of the study were: (a) the development of a haptic-based multi-sensory virtual environment enabling the exploration of an unknown space and (b) the study of the cognitive mapping process of the space by people who are blind working with the multi-sensory virtual environment. The findings suggest strong evidence that the work within the multi-sensory virtual environment provided a robust foundation for the participants' development of comprehensive cognitive maps of the unknown space.

A Virtual Map to Support People Who are Blind in Navigation through Real Spaces

Journal of Special Education Technology, 2011

Most of the spatial information needed by sighted people to construct cognitive maps of spaces is gathered through the visual channel. Unfortunately, people who are blind lack the ability to collect the required spatial information in advance. The use of virtual reality as a learning and rehabilitation tool for people with disabilities has been on the rise in recent years. This research is based on the hypothesis that the advance supply of appropriate spatial information (perceptual and conceptual) through compensatory sensorial channels within a virtual environment may assist people who are blind in their anticipatory exploration and cognitive mapping of the unknown space. In this long-term research we developed and tested the BlindAid system that combines 3D audio with a Phantom® haptic interface to allow the user to explore a virtual map through a hand held stylus. The main goals of this research were to study the cognitive mapping process of people who are blind when exploring c...

Navigation for the blind through audio-based virtual environments

2010

We present the design, development and an initial study changes and adaptations related to navigation that take place in the brain, by incorporating an Audio-Based Environments Simulator (AbES) within a neuroimaging environment. This virtual environment enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our initial results suggest that this kind of virtual environment could be highly efficient as a testing, training and rehabilitation platform for learning and navigation.

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