Flexible User Interfaces for Group Collaboration (original) (raw)
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A novel user interface for group collaboration
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000
Flexible user interfaces that can be customized to meet the needs of the task at hand are particularly important for real-time group collaboration. This paper presents the user interface of the DISCIPLE (DIstributed System for Collaborative Information Processing and LEarning) system for synchronous groupware along with the multimodal human-computer interface enhancement. DISCIPLE supports sharing of JavaBeans-compliant components [17], i.e., beans and applets, which at runtime get imported into the shared workspace and can be interconnected into more complex components. As a result, importing various components allows user tailoring of the human-computer interface. We present a software architecture for customization of both grouplevel and application-level interfaces. The applicationlevel interface includes a management system for sharing multiple modalities across concurrent applications. This multimodal management system is loadable on demand yet strongly embedded in the DISCIPLE framework to allow a pervasive multimodal user experience. This creates a very flexible user interface, enabling the users to tailor it to their specific needs. Finally, we report the informal laboratory experience with the framework tested on a variety of applications and discuss its limitations.
User-Interface Support to Group Interaction
1996
Abstract This paper describes a user-interface system developed to support group interaction for same-time/different-place cooperative applications. The user-interface system is based on a model which defines four types of objects, each one dedicated to address a specific issue of group interaction support: information sharing, interaction control, structuring of group interactions and awareness of user activities in the system.
Flexible interactive technologies for multi-person tasks: current problems and future prospects
Technological support for …, 1989
Whether organizations are moving to network their personal computers, decentralize their mainframe environments, or build group-level computing structures, they share at least one major concern: to provide flexible interactive technology to support and augment multi-person work. This chapter reviews crosssectional, case study and pilot research carried out by RAND's Institute for Research on Interactive Systems, which explores the deployineit of current information technology in diverse user groups.
DISCIPLE: a framework for multimodal collaboration in heterogeneous environments
ACM Computing Surveys, 1999
This paper presents a framework for sharing JavaBeans applications in real-time synchronous collaboration. A generic collaboration bus provides a plug-and-play e n vironment that enables collaboration with applications that may o r m a y not be collaboration aware. Research on knowledgebased quality-of-service management and multimodal human machine interface is described.
Journal of Universal …, 2008
This paper presents a proposal to tackle the design and development of user interfaces for groupware applications. This proposal includes important design and implementation issues of special relevance for this kind of interfaces. In particular, group awareness requirements in the development of groupware applications are addressed, both in the sense of the basic manipulation actions of the interface widgets, as well as in the sense of other kinds of group awareness in relation to the presence of actors, the roles they play in a concrete moment, etc. The design proposal we present is part of a complete development process (called TOUCHE) which defines a set of facets to describe Abstract Interaction Objects. These objects, at design level, provide the basis for the definition of Concrete Interaction Objects at implementation level within a software platform intended to facilitate the development of user interfaces for groupware applications. This way, we get an integral approach to tackle the development of this kind of user interfaces, taking into account in an explicit way the perception of the joint activity of a group of users involved in a common task and thus achieving a more effective collaboration.
Semantic telepointers for groupware
Proceedings Sixth Australian Conference on Computer-Human Interaction, 1996
Real time groupware systems often display telepointers (multiple cursors) of all participants in the shared visual workspace. Through the simple mechanism of telepointers, participants can communicate their location, movement, and probable focus of attention within the document, and can gesture over the shared view. Yet telepointers can be improved. First, they can be applied to groupware where people's view of the work surface differs-through viewport, object placement, or representation variation-by mapping telepointers to the underlying objects rather than to Cartesian coordinates. Second, telepointers can be overloaded with semantic information to provide participants a stronger sense of awareness of what is going on, with little consumption of screen real estate.
1971
Abstract: This paper presents a proposal to tackle the design and development of user interfaces for groupware applications. This proposal includes important design and implementation issues of special relevance for this kind of interfaces. In particular, group awareness requirements in the development of groupware applications are addressed, both in the sense of the basic manipulation actions of the interface widgets, as well as in the sense of other kinds of group awareness in relation to the presence of actors, the roles they play in a concrete moment, etc. The design proposal we present is part of a complete development process (called TOUCHE) which defines a set of facets to describe Abstract Interaction Objects. These objects, at design level, provide the basis for the definition of Concrete Interaction Objects at implementation level within a software platform intended to facilitate the development of user interfaces for groupware applications. This way, we get an integral ap...
A Conceptual and Methodological Framework for Modeling Interactive Groupware Applications
2006
In the last years the production of systems supporting learning and work in-group has been high. However, the design and development of this kind of systems is difficult, especially due to the multidisciplinarity involved. We propose a design and development process of the presentation layer. This process is based on the use of several models for representing collaborative and interactive aspects of this kind of systems. In this process several techniques and notations are used. In this paper we introduce our methodological approach and the conceptual framework on which our proposal is based.
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
2012
Abstract Multi-user interfaces are said to provide “natural” interaction in supporting collaboration, compared to individual and noncolocated technologies. We identify three mechanisms accounting for the success of such interfaces: high awareness of others' actions and intentions, high control over the interface, and high availability of background information.