Handbook of Comics and Graphic Narratives (original) (raw)
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A Short History of Western Comics, Part #4: New Frontiers: Comic Books and Superheroes
Lecture Series: The History of Western Comics, 2023
Sophia University, Tokyo, Japan, May 2, 2023. - Part 4 of a lecture series on the history of Western Comics. - In this lecture, we will discuss the history of the American Comic book from the 1930s to the present. This includes the advent of the first Comic books in the 1930s, the invention of the superhero genre, but also the tem-porary downfall Comics took in the Fifties, when critics like psychologist Fredric Wertham accused the medium of giving children and adolescents wrong ideas about life and inciting them to sex and violence – a process that was answered with underground Comix from 1960s counterculture, which capitalized just on these “forbidden” things. We will then see how the superhero genre recovered in the 1960s, namely with the work of Stan Lee and Jack Kirby, how the Comics trade changed from newsstands to Comic book stores, and how new superhero artists paved the way for the triumph of the graphic novel. The second part of the lecture will then cover two chapters from Scott McCloud’s book – the relationship between words and images and his model of artistic creation, which he calls “The Six Steps.” Note: For copyright reasons, images are not embedded in the text. Instead, links to external sources are provided.
Unsettled Narratives: Graphic Novel and Comics Studies in the Twenty-First Century – A Preface
Dialogues between Media
Comic art and graphic narrative constitute a varied and multifaceted chapter in the cultural history of the contemporary age. When comics gained a foothold on the mass-media scene, they appeared as an object that was new, and indefinable. As is often the case when facing a novelty, there was a reactionary response. In fact, the slippery nature of the emerging medium resulted in widespread rejection by the establishment and a variety of negative connotations. Labelled for much of the twentieth century as a genre intended for children, or as second-rate cultural products, or even as morally harmful, in recent times, comics have begun to be re-evaluated by academics, particularly in the West. Even though today there remains a tendency to emphasize the literary value of individual works rather than their nature as sequential art, many negative connotations of the past have given way to an increasing need to understand how the comics medium works and what makes graphic narration so peculiar.
From comic book to graphic novel : writing, reading, semiotics
2006
This dissertation discusses how changes within the authorship, reading practices and criticism of contemporary American comics can alert us to more general questions raised by the inclusion of popular culture in literature. It employs a cultural materialist methodology, researching the first decade of the DC Vertigo imprint (launched in 1993) and considering these texts both as the culmination of trends that can be traced throughout the industry's history, and as modern literature that sustains elements of certain literary genres. I would also like to gratefully acknowledge the assistance of the Bristol University Alumni Foundation. And finally, my love to all the friends and fanboys who offered so much help, advice and encouragement ... especially Mark, who got me started on comics and Matt, who fed the habit. iii Declaration I declare that the work in this dissertation was carried out in accordance with the Regulations of the University of Bristol. The work is original, except where indicated by special reference in the text, and no part of the dissertation has been submitted for any other academic award. Any views expressed in the dissertation are those of the author.
COMICS: AN ARTIFACT OF POPULAR CULTURE
Sodh Prabha, 2023
Comics have always been an integral part of popular culture. They function as popular culture's artifacts. Through its multimodal medium and sequential art, it communicates, engages people, and tells interesting stories. They have become part of our daily life as they are widely published and available in various forms such as newspapers, magazines, graphic novels, and online platforms, etc. Many comics have also been adapted into movies, web series, video games, etc., which confirms their relevance, significance, and popularity. Comics have played a significant role in challenging societal norms, promoting social justice, providing representation for marginalized communities, and offering a unique perspective on the world. shapes popular culture, contributing to our understanding of society and its complexities. This paper inquires how this artifact as a resource of popular fiction reflects, comments on, and interacts with society and its social, political, and cultural issues. How comics transform themselves and adapt to the demands of society, how they mirror the experiences of people, their beliefs, and their lives, and how they influence the minds of their readers and take part in shaping a culture. The paper is divided into four parts: First, the introduction, which explains comics as an artifact of popular culture. Secondly, the evolution of comics in popular culture Thirdly, the impact of comics on popular culture Fourthly, comics as a reflection of society, with the help of selected examples to validate the point Batman's Gotham City comics are used to show how comics change to meet the needs of time. Watchmen comics are used to show that comics represent the reality of our time and put our backyards into panels. And Guy Fawkes' mask from V for Vendetta is used to show comics as a form of cultural transmission that plays a role in moulding society and, lastly, the future of comics in popular culture.
A brief rundown of the cultural usages and services of comics
Kultura, 2019
As we end the second decade of the twenty-first century, it should not be necessary to make a case for the cultural value of comics and cartoons. Granted that defending comic art against charges of being morally reprehensible, intellectually degrading, and aesthetically inferior does not have to be made as frequently or emphatically as a generation ago. Comics and cartoons have climbed quite a few rungs of the ladder of respectability with the blurring of the once-firm dividing line between "fine art" and "popular" art, the encouraging (not just tolerating) of the use of comic books and graphic novels in the classroom, and the developing of a wide spread comic art scholarship presence.