The impact of Internet-enabled computer-aided design in the construction industry (original) (raw)
Related papers
The Internet as a Tool for Communication in Design Projects
Transactions, 2004
When entering a modern design practice, architecture & design students must not only be skilled in current CAD applications but must also be familiar in the transfer and organisation of information and data on the Internet. Similarly, the PgDip in Computer Aided Building Design (CABD) at the University of Strathclyde addresses not only the conventional spread of CAD tools but also investigates the promise of collaborative design through on-line communications and the sharing of project data. This aspect of technology forms the core of the Internet & WWW Module within which the aim is to investigate the strengths and weaknesses of the Internet as a design communication medium and also to promote group working, peer learning and the development of students' ICT and organisational skills, while also encouraging cooperative and collaborative working.
2013
The emerging innovation of digital technology has significantly influenced the design practices in the field of architecture today. Innovative form finding techniques, through computationally driven processes that lead to innovation of the design practices; wherein, computer-based project plays a vital role in developing forms and spaces with functionality. The evolution of digital tools such as the non-parametric, parametric and building performance and simulation tools play a significant rule in design form finding technique. In achieving forms and space, it requires new tools and innovative procedures to determine the best result as the design development progress. Introducing the new computational process such as, generative design, Boolean operation, fractal geometry, space grammar, typology, fluidity and pliant. Will venture special forms that all the more ignite the infinite optimism and creativity in anticipating quality object a design built environment. The aimed of this study is to lay-down the foundational design frameworks in achieving parametrically design form-finding technique in away lead to a functional, unique, interesting form and sustainable design built environment. This research is a case study, a project base on how digital design tools and process embodied in the form finding design approach in achieving functional design. The utilization of this digital design tools and adaptation of the new innovative design process will be subjected to a correlative and semantic deferential analyses to determine how each tool function and relate to a specified, innovative design process. A descriptive qualitative method in analyzing data presented. The result will be analyzed to establish a framework for digital innovation. Case Study of achieving new spaces and forms in architecture. According to Poletto (2006), this shift has opened up a new interpretation of technology 120 This article can be downloaded from http://www.ijerst.com/currentissue.php Int. J. Engg. Res. & Sci. & Tech. 2013 Ramon N Vios Jr. and Runddy D Ramilo, 2013 that is able to overcome both the extremes of modernist exaltation with efficiency and a parallel postmodern rejection. It opens new territories of formal exploration in architecture and radically reconfigured the relationship between design and production creating a direct digital connection between what can be imagined and designed, and what can be built through 'file-to-factory' processes of Computer Numerically Controlled (CNC) fabrication (Kolarevic, 2003). This transformation provides the designers opportunity to express oneself, to be radical, and to distinguish from the past to a new generative, computational form of articulated design practices. The experience does not stop in the conceptualization but continues to the production or manufacturing processes using those acquired new forms into more prevailing tools in computational design process, computer generated, algorithmic design has gain momentum with the advent of the technological improvement. This development aids architects to achieve complex forms. Runddy Ramilo said that "complex forms and difficult spatial programming that is often a hindrance to architects in the early stage of design will become embodied in a computer system and will be very essential to design process in the future." Branko
The Impact of Cyberspace and Globalization on the Future of Architecture: Visionary Insight
The 6th Saudi Engineering Conference, KFUPM, …
Rapid advancements in telecommunications and information technology are witnessed all over the world. Architecture, the applied art of building for people, is expected to alter in one way or another in response to the remarkable changes resulting from such developments. The objective of this study is to discuss how futuristic alternative scenarios of architecture can be drawn or highlighted by considering factors such as information technology (IT), globalization, and the resulting constraints. The Internet (i.e. cyberspace) revolution is emphasized and presented. Potential impacts on sample buildings and spaces are analyzed and a short-term visionary reflection put forward. It is becoming evident that cyberspace has begun to take over architecture from the interiors we live and work in. However cyberspace should not be perceived as a threat; as people in a society we need physical interaction, so buildings will still be required Furthermore, the future of architecture within the framework of IT cannot be separated from the future of architectural education. Architectural education is the key to a new architecture that interacts with science and IT without undermining local heritage.
Implementing Manufacturing Computer Technologies in Practice: The current position of Computer-Aided Design and Computer-Aided Manufacture (CAD/CAM) technology presents an opportunity for architects to explore new design relationships with the added possibility of producing physical outputs. It is proposed that these technologies support existing design processes, rather than supplanting them. The recently completed Bilbao Guggenheim Museum establishes a precedent for the utilisation of CAD/CAM in design practice. Architects are utilising advanced computer technologies from the manufacturing industry as a means to facilitate design evaluation, and designers are able to control manufacturing equipment directly from computer models. Techniques used for the execution of the Bilbao museum suggest that the production of customised building components that suit a unique product, may be increasingly feasible, thereby recalling the concept of a ‘Kit of Parts’ in architecture. The close integration of manufacturing digital technologies with architectural processes has the potential to improve design analysis and reduce design practice overheads thereby supporting craft, management and fabrication. Conclusion The proposition of craft within technology represents a paradox, yet in contemporary architectural practice, technology can be complementary to, rather than being in opposition with traditional design thinking. By inserting CAD/CAM techniques seamlessly into the traditional design and construction process, the technology can be interpreted as a contemporary medium for the craft process. The co-ordination of assembly processes leads to the possibility of a virtual design office that utilises CAD/CAM to control the fabrication of building components, monitor deliveries to site and erection in place. This research provides a basis for further research to be conducted into the implementation of CAD/CAM in design education and practice.
University of Edinburgh PhD thesis, 2000
This thesis examines the theory and practice of architecture in an attempt to suggest a new design paradigm, more appropriate to todays unique era. The central argument is threefold: First, it is argued that architects should strive to find a balance between being creative and meeting their clients' practical needs. Second, that in today's democratic and learned society, good communication between the two parties is essential. And third, that technology can help them overcome many of the practical difficulties presented in such a new collaboration. To test these arguments, both architectural theory and practice are examined. Architectural theory is examined with a focus on the architect-client interaction, and the psychoanalytic aspects of design activities, from a Jungian perspective. Furthermore, the creative process is examined from an analytic psychology perspective. A theory of creativity is proposed, that builds on both Jungian archetypes and associationism. This theory argues that creativity is the result of the metamorphosis of external material by unconscious archetypes, through the unconscious activation of archetypal images. The design process itself is also discussed, and design theories are critically examined in detail. A new design theory is proposed, that emphasises architect-client collaboration, and attempts to redefine the relation between the two parties. This results in a design paradigm that aims to enable practitioners and clients to better collaborate - and is therefore referred to as a collaborative design paradigm - with the aim of developing architecture that meets both aesthetic and practical client needs in a balanced way - called balanced architecture. This emphasis on collaboration is the result of the observation that most existing design paradigms seem to deal with design as an isolated event. In reality, however, there is a constant interchange of design ideas between all parties involved. Therefore, the new paradigm proposed here emphasises communication and collaboration skills as key aspects of successful design. Architects are then classified according to three key attitudes: towards design; their clients; and technology. Three theoretical opposing pairs are proposed that help distinguish between these attitudes; they are Art-oriented vs. Pragmatic in the first attitude; Authorities vs. Enablers in the second; and Innovators vs. Commodity-users in the third. Again, analytic psychology is used extensively to test this proposed typology and examine the transpersonal activities that take place in any design collaboration. Practitioners took the Myers-Briggs Type Indicator (MBTI) test, and the proposed typology was correlated with the MBTI one. Architectural practice is then discussed extensively, particularly in relation to new technologies that have been introduced into the profession during the past few decades. A second set of interviews indicated that architectural practice has indeed changed due to the introduction of information technology (IT) into the workplace. The impact and extent of these changes is examined in detail, while a new IT system is proposed, that should improve the collaboration between architects and clients. This builds on recent technological advances to create a tool utilised in the design activities that should encourage more active collaboration, thus helping generate more balanced architecture.
Digital Permeations in Architectural Design Studios
International Journal of Engineering Technology Science and Research IJETSR www.ijetsr.com ISSN 2394 – 3386 Volume 5, Issue 3 March 2018, 2018
Design is a tangible expression of the designer's visualization in response to the end-user's needs, desires and expectations. A no. of toolsets enable the initial sketch scribbled as a component of design development process to shape up as an iconic product. The more a designer sketches, the better is the refinement of the iterations. The first revolution in in the history of communication, happened with the help of rock carvings or graffiti. As crafts evolved, a legacy of creativity emerged. Skilled masters took on apprentices under their flagship. The latter would blend the former's legacy with their own creative instincts while executing a project. This tradition continued till the invention of paper and pencil. Different varieties of paper offered the documentation of the projects in different styles of drawings. The era of "Graphics" had arrived as a breath of fresh air. Calligraphy and development of perspective drawing, supported the cause of "Thinking Design". The designers gained universally, as 'a recognized professional community'. Industrialization brought in the printing mechanism, with the result that multiple copies could be easily reproduced and circulated widely. The designers involved in design development, hailed the printers as allies to the deliberations and consequent improvements. Change has always been an inevitable part of growth. The advent of computers has furthered the morphogenetic, generative and communicative features of Design. The designers are capable of delivering a holistic project while iterating the multilayered sheet-sets amongst the Architectural, Engineering and Construction (AEC) collaborators and also with the clients. Immersive Virtual Reality is adding a new dimension to visualization of a project from inside to outside. Computerised Automatic Virtual Environment (CAVE) labs are opening up unbounded possibilities in which every single element can be conceived in detail. This paper presents an analytical view of the methods of Design Thinking and the scope of Virtual paradigms. It also brings the digital explorations to the fore, the indulgence of Design Studio and the rigor of the pedagogical arguments within the design inquiries. INTRODUCTION Ever since the existence of the humans, the communication techniques have been under constant evolution. The sign language, graffiti, and visual arts-all these modes, displayed the normal intelligence of the then people to adapt the environment to their own needs. Early cave paintings depicted the day to day activities, the relationships amongst the people and with the deities. The folk arts and crafts, created with natural dyes (procured from vegetation) were secured from the vagaries of weather in these caves. As such the caves offered shelter to the all the species including man. As civilizations progressed, the visual aids took centre stage in the Design process. viz; sketching developed as a tool to express the fluency of thoughts. Intuition and perception enabled the development of problem solving process through scribbled sketches. The sketches supported experimentation with materials and a new paradigm of expression emerged. However the entire activity was limited to Crafts, even shelters were designed and developed by the master craftsmen who banked on their own memory sketches, individual reasoning skills and judgment. The representation of mental images led to the evolution of Form based Designs. The master craftsmen developed designs with multidisciplinary skills in drawing and sculpting. The early construction activity evolved as sculptural assemblage
2005
Information and Communication Technology (ICT) is becoming more comprehensive and more integrated into the design and management phases of the construction industry. Not only are increasingly sophisticated electronic tools being widely used to assist construction professionals design and manage buildings -ICT is making significant contributions by assisting these people to work in virtual, electronic environments. As a result of the application of these enhanced ICT tools there is a trend to move away from co-located teams to virtual team collaboration. The operational differences which result from the use of different electronic communication media and its impact on generic skills on design and construction professionals have been the basis for the research reported in this Cooperative Research Centre Construction Innovation (CRC-CI) paper. The outcomes of this research include the development and mapping of generic skills profiles for virtual design teams. The research findings also describe changes in generic skills profiles between different operational states (low bandwidth-high bandwidth). The paper links our research findings with literature relating to design teams and processes, virtual teams and the generic skills required to effectively participate in these teams. The conclusions of our research indicate that design team participants require 'appropriate skills' to function efficiently and effectively, and that the introduction of ICT reinforces the need for ongoing skills mapping and measurement.