User Experience Design of History Game (original) (raw)
The paper explores the design of user experience in educational history games, particularly within the context of Southeast Asia's rapidly growing video game market. It presents the increasing relevance of game-based learning (GBL) and serious games in education, especially in making history more engaging for younger generations through immersive technologies like Virtual Reality (VR) and Augmented Reality (AR). The study involves the development of a mobile game prototype for learning Malaysian history and includes a literature review addressing the challenges in teaching history, emphasizing the importance of user experience design in creating effective educational games aimed at improving learner engagement.