Reflecting on Flash Game Technology in the Classroom (original) (raw)
The use of digital learning environments and Flash games or simulations has received much attention in the research literature. Many are quite sophisticated where the user is enveloped in an alternative world and often engages with a virtual or alternative reality. These digital learning environments may be best suited to single-user per computer situations, however changing teachers' approaches can be difficult. Here we report an attempt to incorporate digital learning into the whole-class setting. Teachers use computers in schools in a variable manner. Often, such attempts are anecdotally reported to consist of single outdated computers in a poor state of repair with multiple user groups struggling to access information or at the other extreme, dedicated computer rooms are provided but these require a level of support that is often lacking. Three Flash games were developed for learning concepts from the Irish science curriculum with a view to bringing about conceptual change. ...
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.