Interactive Space(S) – the CTSG: Bridging the Real and Virtual (original) (raw)

KEYWORDS interactive space, locative game design, education ABSTRACT In this paper, ideas will be presented how to realize games or playful activities in interactive space(s), having a real (spatial) component as well as a representation in virtual 2D or 3D space, by means of web pages and/or online games. Apart from general design criteria, the paper discusses a number of sample scenarios resulting from a workshop with students from the Creative Tech-nology curriculum on the theme of Creative Technology Superpower Games (CTSG), where the main focus is to investigate playful applications of technology to emulate or support players' superpowers, such as invisibility, telekinesis, etcetera. Although the paper does not intend to provide a methodological framework, we will briefly discuss the various logics underlying spatial and locative games, or more generallly games that may take place in interactive space(s).