Virtual Museums, Cultural Heritage Education and 21st Century skills (original) (raw)

Virtual Museums in Arts Education. Results of a Pilot Project in Primary School Settings

Aims: The study presents the results of a pilot project in which virtual museums were used for teaching modern painters to sixth-grade primary school students. Study Design: Experimental study with one experimental and two control groups. Place and Duration of Study: A total of 132 students participated in the study coming from 6 primary schools located in Athens, Greece. The duration of the projects was between January to February 2017. Methodology: The virtual museums were developed by the students using the program Artsteps. For comparing the learning outcomes, two additional groups of students were formed. To the first, the teaching was conventional, while in the second the teaching was supported by multimedia presentations. Research data was collected using questionnaires and evaluation sheets. Results: From the analysis of the results it became evident that students that developed the virtual museums surpassed, in most cases, the other groups of students. The views of students...

The Subject of Arts Education through the Use of New Technologies. The Case of the Virtual Museum

Australian Educational Computing, 2019

The wide dissemination of technology in museums is gradually establishing the need for a critical validation of its use in the process of sustaining the learning process. This paper examines the results of the use of a Virtual Reality application with the aim of teaching the subject of Arts Education to the pupils of the Fifth grade of Primary school. The objective of this action is to study the combination of Virtual Reality with Arts Education, so as to cast the latter more interesting and appealing to the students. Some individual aims are to investigate the attitudes and the views of students on the introduction of New Technologies to the Primary school curriculum, to examine the way through which technology is utilized in activities related to museums and, finally, to augment the interest and the participation of the students in the subject of Arts Education.

THE IMPORTANCE OF THE VIRTUAL MUSEUMS IN THE EDUCATIONAL PROCESS

NIFT Journal of Fashion, 2022

The article discusses the place of the virtual museums in the educational process, the ideas about museum pedagogy, the advantages of the virtual museums and the results of the explorations on using them in the teaching process.

EXPLOITING INNOVATIVE LEARNING STRATEGIES WITH VIRTUAL MUSEUMS

The paper explores how Virtual Museums (VMs) can contribute to foster cultural heritage learning by adopting innovative learning/teaching strategies. VMs are innovative software applications that use vision, narration and interaction to create immersive experiences that bring visitors, students, scientists inside history, past landscapes, art, towns etc…..They deal with a wide variety of contents and adopt various approaches to support information delivery, awareness raising, knowledge creation and, ultimately, learning. Three different examples of Virtual Museums are briefly presented in the paper with the final aim to show that, despite the specificity of the contents displayed, each of them can contribute to sustain learning by exploiting the potential of three different learning/teaching, strategies, able to support the students’ motivation by fully engaging them in the learning process. In this line, VMs can be considered adaptive learning tools effectively supporting learning innovation