A continuous and objective evaluation of emotional experience with interactive play environments (original) (raw)

This research focuses on developing a continuous and objective evaluation methodology for emotional experiences within interactive play environments. Unlike traditional entertainment evaluations that often rely on usability metrics, this study emphasizes the significance of emotional responses through both subjective self-reports and physiological measures. By modeling emotional states using arousal and valence derived from physiological data, it aims to enhance understanding of user experience in interactive technologies.