Learning in Immersive worlds A review of game-based learning Prepared for the JISC e-Learning Programme (original) (raw)

This review examines the efficacy of game-based learning, highlighting the need for empirical evidence and more structured support for educators. It discusses current practices, potential developments like the serious games movement, and emphasizes the importance of collaboration between the education and game development sectors. Key suggestions include creating guidelines, developing participatory methodologies, enhancing staff development, and reassessing learner empowerment through immersive learning experiences.