Attaining the ninth square: Cybertextuality, gamification, and institutional memory on 4chan (original) (raw)
Abstract
Link: https://www.enculturation.net/attaining-the-ninth-square To become a valuable user, 4chan Anons must maintain a consistent presence, peruse vast amounts of content, and develop a discerning eye for valuable cultural capital representative of 4chan’s history, politics of duplicity, and implicit social rules. Where relevant information is lacking, 4channers must seek out paratextual evidence, link to other boards, or delve into their personal archives to make information institutionally significant. These properties, intrinsic to 4chan’s discourse, suggest that 4chan is best read as what Aarseth termed a cybertext, where active engagement is pivotal to literary exchange and the manufacture of meaning4 (1). This interaction transpires largely around trolling and memetic activity. It also occurs around the negotiation between ludus—rule-governed systems with a predesigned goal, ending with a clear triumph or defeat—and paidia, objectiveless, freeform, explorative play founded on the pleasure of the player’s mental and physical exertions (Frasca). This lusory behavior galvanizes permutative, combinatorial, and transformative discursive play. 4chan’s cybertextual and lusory qualities are thus imbricated in its production and preservation of institutional memory in a uniquely transient setting. Users’ ontological encounters with synchronicity, anonymity, and ephemerality engender distinct discursive processes that lay down principles for future communal practices and archive maintenance.
Figures (5)
The primary tension in this game-world-labyrinth is a struggle for narrative control among manifold narratives competing for dominance, determined by the paths of user perusal and the architecture of the medium. The chief aporia of the cybertext is the absence of possibility, especially on imageboards like 4chan. The choice to opena link in the same tab as opposed to a new one, or forgo refreshing an interesting thread every few seconds, leads to radically different ontological experiences and exposure to institutional memory. 4channers, perhaps more so than other cybertext readers, are “constantly reminded of inaccessible strategies and paths not taken, voices not heard. Each decision will make some parts of the text more, and others less, accessible, and you may never know the exact results of your choices; that is, exactly what you missed” (Aarseth 3). 4channers must therefore utilize distinct strategies to maximize their thread and content intake, increase their exposure to institutional memory, and, through archival conservation, acquire cultural capital to become valuable users. In collecting and evaluating material for this purpose, users must become savvy at discerning “win threads” from “shit threads” concerning trolling in particular, as trickster behavior and deceptive practices comprise the bulk of user interactions onsite. Cleverness and originality are imperative to creating material worthy of the archive. Trolling on 4chan is an ontological consequence of anonymity, ephemerality, and contingency and factors into the evaluation criteria for individual archival practices. The minimal governance of Random - /b/, coupled with 4chan’s deindividuating anonymity and dehistoricizing ephemerality, facilitates identity deception and disrupter culture in the form of trolls. Trolling has been used by trolls as both discourse and online eugenics, a form of rhetoric and means of morally adjudicating online behavior. On 4chan, itis chiefly concerned with achieving a sense of intellectual superiority over fellow interactants. Onsite trolling demonstrates trickster properties due to the indefinite and variable agendas of its perpetrators and emphasis on wordplay and paratextual and ergodic elements inherent to imageboard discourse. That said, itis generally perpetrated by one user seeking to outwit his fellow /b/tards and is always committed for the lulz, which may range from “lighthearted and amusing jokes, images, and pranks” to “ultra-coordinated motherfuckary [sic]” (Coleman).
Figure 3: The Human Centipede Model for Memetic Oversaturation
Footnote Figure 1: Itty Bitty Baby, Itty Bitty Boat 24 Inj anuary 2012, newfags fell for the J ohn Cash copypasta and treated it as though ‘the Internet is srs business” (Dibbell, 2008), causing oldfags to mourn, “this is older than the internet and people still fall for it,” “NEWFAGS NEWFAGS EVERYWHERE,” and “Will the following Newfags GTFO: >>371733675, >>371736895, >>371737477, >>371737859, >>371738379, >>371738820, >>371740305, >>371740816, >>371741285” where each hyperlink nonlinearly pulled the reader to various demonstrations of newfaggotry.
32 The original “pretty cool guy” meme is as follows: “I think Halo is a pretty cool guy. Eh kills aleins and doesnt afraid of anything.” OP tried to remedy his mistake but replicated his error-filled post. Replies flamed OP for his grammatical failures, after which the thread (d)evolved into permutations of the formula, such as “I think holocaust is a pretty cool guy. Eh kills J} ews and doesnt afraid of anything.” Incorrect use of the incorrect metonymy in these permutations was harshly criticized, suggesting that the formula was considered valuable to the community's shared knowledge.
Footnote Figure 4: How to Triforce 35 Rumpelstiltskin, who gives the miller’s daughter three days to guess his name, after which she loses her son. When she guesses correctly— having obtained the answer through spying on him—he is rendered powerless and disappears.
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