Active construction of experience through mobile media: a field study with implications for recording and sharing (original) (raw)
Related papers
Being There Live: An Ethnographic Approach for Studying Social Media Use in Mediatized Live Events
Social Media + Society, 2021
While live event experiences have become increasingly mediatized, the prevalence of ephemeral content and diverse forms of (semi)private communication in social media platforms have complicated the study of these mediatized experiences as an outsider. This article proposes an ethnographic approach to studying mediatized event experiences from the inside, carrying out participatory fieldwork in online and offline festival environments. I argue that this approach both stimulates ethical research behavior and provides unique insights into mediatized practices. To develop this argument, I apply the proposed methodology to examine how festival-goers perceive differences between public and private, permanent and ephemeral when sharing their live event experiences through social media platforms. Drawing on a substantial dataset containing online and offline participant observations, media diaries, and (short in situ and longer in-depth) interviews with 379 event-goers, this article demonstrates the value of an ethnographic approach for creating thick descriptions of mediatized behavior in digital platforms.
'Liveness' and'presence'in bio-networked mobile media performance practices: emerging perspectives
International Journal of Performance Arts and Digital …, 2008
If you could share and exchange your dream imagery, feelings and sensations with your friends and loved ones, how would you do it? If could not only share and exchange, but remix and collage them, what would it look like or feel like? How would it work? Explored through the new media performance project, MindTouch, uses biofeedback sensors and mobile media phones in live, staged events. MindTouch is a BBC R+D sponsored PHD research, to connect people remotely through the mobile phone, allowing them to re-engage with each other and with the world, affectively and expressively in new creative, non-verbal/non-textual ways through mobile video performance events. The aim of this article is to discuss current practice-based PhD research underway at the SMARTlab Digital Media Institute’s UK base at the University of East London, under the direction of Professor Lizbeth Goodman. The MindTouch project involves the pursuit of a better understanding and facilitation of the individual’s mode of expression in relation to the collective experiences of liveness and presence, as observable and ‘capturable’ within the virtual ‘space’ of a live mobile performance event. This article reflects on meta-concepts of this research and on past video collection workshops completed in the first phase of the project, including observations from these workshops, and the on-going practice, development and technical issues involved. It discusses practical processes and concerns (such as methods for encouraging people to connect remotely, that are allowed to re-engage each other and the world affectively using the mobile phone), both in and through participants’ bodies, and through a range of expressive, creative, non-verbal/non-textual means, through networked performance activities.
Co-creation and sharing experiences in mobile communities
This paper presents the attempt to collect and share user experiences in festival. The experiences were recorded (shot) with the mobile video cameras and the videos were published as co-created remixes by the user community and for the user community. The research data is based on the co-created mobile video narratives and it has chiefly been produced within the Mobile Social Media research project during 2008-2010 in the University Consortium of Pori, Finland. An online application called MoViE was developed as part of the Mobile Social Media project and the development work was closely linked to the lessons and experiences gained in the video production projects. The MoViE was designed during the project as a research platform for studying how people can create community-based stories, share and learn with a mobile social media service. This paper is focusing on co-creation, mobile interaction and shared experiences in jazz festival. What is essential about these videos is that the community is able to act impulsively, comment the event and services, share emotions and experiences, regardless of time and place, using mobile technology.
Sharing Experience: the Space of Spectatorship SHARED LANDSCAPE
2024
The paper focuses on the spectatorship experience in Paesaggi condivisi. The audience has an active role in the performing arts in nature's macro-category. The spectators are asked to take part in the show actively by using their perception or activity (walking, doing gestures, lying down etc.). In this sense, trying to understand their past experience, and their cognitive categories according to the show, helps us to create a parallel map of the lived event. On the other hand, we can also consider the impact of a single performance on the audience for what concerns the idea of linking the landscape with the performing arts in terms of enhancing the territory and individual places.
Handbook of Research on User Interface Design and Evaluation for Mobile Technology
This chapter discusses research initially supported by the Vodafone Group Foundation and the British Royal Academic of Engineering, and subsequently by the BT Mobility Research Centre. It aims to unfold the user experience in future scenarios of mobile interactive multimedia systems, such as mobile iTV with plausible significance in entertainment, work, and government environments. Consolidated and experimental ethnographic data gathering techniques have been used to understand how peripatetic and nomadic users such as commuters and travelers interact in real contexts, taking into account their physical and social environment together with their emotions and feelings during interaction with the system. This approach potentially enhances the consistency and relevance of the results. This chapter also envisages how mobile users could become a sort of ‘DIY producers’ of digital content, prompting the emergence of mobile communities that collaborate to create their own ‘movies’ and exch...