A Wireless System for Sport Assessment (original) (raw)

An initial experience in wearable monitoring sport systems

Proceedings of the IEEE/EMBS Region 8 International Conference on Information Technology Applications in Biomedicine, ITAB, 2010

Until recent years most research involving the capture and analysis of biometric and/or physiological signals have been limited to a laboratory or otherwise controlled environment. Wearable technologies introduced a refinement to personal signal capturing by permitting a long-term onperson approach. Sensors, integrated circuits, textile integration and other elements are directly responsible for advancements in this area; however, in spite of the present progress there are still a number of obstacles to overcome for truly achieving seamless wearable monitoring technology (WMT). This article presents an overview of a generic monitoring systems architecture based on designs found in recent literature and commercially available solutions. A custom implementation based on commercially available components and evaluation boards is also presented, including some obtained data in varying body locations and/or activities.

ENABLING AUTOMATIC SOCCER ANALYSIS THROW WI-FI REAL TIME TRACKING

Abstract. Nowadays soccer is more than a sport, it is a business industry. Providing financial support to a senior team is a constant challenge for club managers. Having this in mind the most relevant factors for a club's life are the game results. They can ensure, amongst other aspects, the continuity of a soccer coach. As a consequence of that, systems supporting decisions represent fundamental tools not only for match'analysis but also to support training sessions.

Pervasive Computing to Enhance Sport Performance

ISBS - Conference Proceedings Archive, 2008

The integration of modem sensor-, information-and communication technologies provides new means for developing systems to acquire data in-training and competition. Various sensors and devices are incorporated into the sport equipment or attached to the athlete. Mobile computers acquire and present the data recorded, other systems use telemetric methods to transmit the data acquired to receiving stations, which then process and adequately present them. Portable devices, which are not bound to laboratory conditions are particularly useful. Systems of that kind have been developed for table tennis and rowing. In the example of table tennis a microcontroller based solution for analysing service techniques is presented. In the case of rowing the system was developed for giving feedback both during on water and ergometer rowing.

Designing an IoT-based System to Detect the Out-of-pitch Balls in a Football Match

2020

The incorrect decision making that referee made during a football match is becoming unsatisfied game or biased game. The problem of how a decision made by the referee when coming to an error in football had been issues that being debate. The player or fans did not seem satisfied when referee decide such as a goal or no goal, penalty or no penalty, direct red card, and mistaken identity. Hence, there must be a plan to tackle the problem by using technology, especially in this era. Therefore, as an initial approach, this paper is focusing on developing a design for the ball out detection using the assistants of the IoT (Internet of Things). Correctly, the IoT approach was used for detecting the ball out of play, i.e. from a football match. Note that this proposed design was built based on data obtained from a survey questionnaire conducted with the experts in football and fans of football regarding the ball out of play system. The evaluation of the proposed design suggested that the p...

Combining Video and Player Telemetry for Evidence-Based Decisions in Soccer

Technology is changing how soccer clubs train and interact with their supporters. Systems that provide ac-quisition and visualization of low-level player telemetry, like distance covered and speed, are already being widely adopted. A key observation is that such data when correlated with actual in-game video footage is a powerful tool for evidence-based decisions. As data volume and complexity grow, efficient tools for auto-mated high-precision retrieval become essential. This paper describes the unique combination of a radio-based sensor platform and several custom video retrieval systems in operational use at Tromsø Idrettslag (TIL), a Norwegian premier league soccer club. The systems have been developed using an experimental computer-science method where several prototypes were built and deployed for evaluation in close collaboration with the intended users. Although our method of computer-system prototyping has not yielded commercial quality products, it has enabled us to constr...

Design of a Wireless Wearable DAQ System for the Evaluation of Sports Performances

Proceedings, 2018

An accurate monitoring of the professional athletes' exercises during training sessions is able to improve their performance by helping them in improving the effectiveness of the movement, in the injury prevention and in the rehabilitation protocols. Wearable and non-encumbrance DAQ (Digital Acquisition) systems are required because it is important to collect data from the athlete's performance in his natural environment rather than in the unspecific spaces of a laboratory. This paper deals with the design of a wireless data logger for the evaluation and analysis of the sport performance. In particular, the system is composed of a multichannel sEMG (surface Electromyography) system synchronized the kinematic signals obtained by an Inertial Measurement Unit (IMU) placed on the back of the athlete by the use of a belt. The system can be wirelessly connected with a proper terminal for data display and analysis.

A Concept to Support Seamless Spectator Participation in Sports Events Based on Wearable Motion Sensors

2007 2nd International Conference on Pervasive Computing and Applications, 2007

We present a novel concept for an audience voting system for judged sports events. It is based on wireless wearable motion sensors utilizing the natural behaviour of sports spectators -clapping and cheering. This paper describes initial results from a user study that guided our design process. We further present two preliminary prototypes focusing on hardware and design feasibility respectively. Results confirm our assumption that the system does not provide objective results, but has the potential to increase the spectator experience by giving audience members the feeling of being part of the voting process.

Real-time data acquisition and performance analysis in sports

The continuous advances of wireless (sensor) and mobile technologies enable new opportunities in the development of sports applications. Sensor devices are getting smaller, increasingly cable-free and smarter, enabling efficient methods for the acquisition of performance data. The diversity, powerfulness, networking ability and handy design of today's mobile devices, on the other hand, allow the implementation of effective monitoring and instant intervening routines. The paper presents a generic realization of an easy adaptable sports framework, integrating innovative online analysis and real-time feedback techniques.