EBAGG: Error-Based Assistance for Gesture Guidance in Virtual Environments (original) (raw)

A study on improving performance in gesture training through visual guidance based on learners' errors

Alban Lenglet

Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

View PDFchevron_right

Visual Cue Based Corrective Feedback for Motor Skill Training in Mixed Reality: A Survey

Florian Diller

IEEE Transactions on Visualization and Computer Graphics

View PDFchevron_right

icalt2017.pdf

Ali Oker

View PDFchevron_right

Gesture variants and cognitive constraints for interactive virtual reality training systems

Stephanie Huette, Teenie Matlock

Proceedings of the …, 2011

View PDFchevron_right

Instructing people for training gestural interactive systems

Simon Fothergill

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012

View PDFchevron_right

The Role of Graphical Feedback About Self-Movement when Receiving Objects in an Augmented Environment

Christine L MacKenzie

Presence: Teleoperators and Virtual Environments, 2004

View PDFchevron_right

A Multimodal System for Real-Time Action Instruction in Motor Skill Learning

Julian Hough

Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, 2015

View PDFchevron_right

Utilising Virtual Environments To Research Ways To Improve Manipulation Task

Lai Ka Ming

Modelling, Simulation and Identification, 2010

View PDFchevron_right

A Test of Spatial Contiguity for Virtual Human’s Gestures in Multimedia Learning Environments

Scotty D Craig

View PDFchevron_right

Investigating the Usability of the Leap Motion Controller: Gesture-Based Interaction with a 3D Virtual Environment

Moffat Mathews

2014

View PDFchevron_right

Augmented vocational tools using real time audiovisual feedback for psychomotor skill training

Rao Bhavani

2012 IEEE International Conference on Technology Enhanced Education (ICTEE), 2012

View PDFchevron_right

Assembling virtual fixtures for guidance in training environments

Christine L MacKenzie, Shahram Payandeh

12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings., 2004

View PDFchevron_right

Navigating a 3D virtual environment of learning objects by hand gestures

A S M Mahfujur Rahman

International Journal of Advanced Media and Communication, 2007

View PDFchevron_right

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality

Thierry Duval

2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE), 2016

View PDFchevron_right

An Interactive Interface for Directing Virtual Humans

daniel Thalmann

Proc. ISCIS'98, 1998

View PDFchevron_right

Interacting with Gestures: An Intelligent Virtual Environment

Stefan-Gheorghe Pentiuc

2006

View PDFchevron_right

Influence of hand visualization on tool-based motor skills training in an immersive VR simulator

Amine Chellali

2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020

View PDFchevron_right

Natural User Interface for Education in Virtual Environments

Stefan Stavrev

Replay. The Polish Journal of Game Studies, 2016

View PDFchevron_right

A design science exploration of a visual-spatial learning system with feedback

Kirsten Ellis

2016

View PDFchevron_right

Using virtual humans and computer animations to learn complex motor skills: a case study in karate

Anne-Marie Burns

2016

View PDFchevron_right

Immersive Virtual Environments for Tacit Knowledge Transfer Focusing on Gestures

Human Esmaeili

2017

View PDFchevron_right

Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework

Patrick C Shih

Frontiers in Virtual Reality, 2022

View PDFchevron_right

An adaptive and customizable feedback system for VR-based training simulators

Luis Matey

Adaptive Agents and Multi-Agents Systems, 2008

View PDFchevron_right

A real-time haptic/graphic demonstration of how error augmentation can enhance learning

Preeti Bajaj

2005

View PDFchevron_right

Contextual Animation of Gestural Commands

Bill Buxton

Computer Graphics Forum, 1994

View PDFchevron_right

Implementation and Evaluation of “Just Follow Me”: An Immersive, VR-Based, Motion-Training System

Ungyeon Yang

Presence: Teleoperators and Virtual Environments, 2002

View PDFchevron_right

On the usability of gesture interfaces in virtual reality environments

Márcio Cabral

2005

View PDFchevron_right

Teaching users how to interact with gesture-based interfaces

Maurice van Beurden

View PDFchevron_right

VReanimate — Non-verbal guidance and learning in virtual reality

Sebastian von Mammen

2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017

View PDFchevron_right

A Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures

Torsten Kuhlen

Lecture Notes in Computer Science, 2009

View PDFchevron_right

Multimodal motion guidance

Hannes Kaufmann

Proceedings of the 14th ACM international conference on Multimodal interaction - ICMI '12, 2012

View PDFchevron_right

Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality

Jens Reinhardt

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

View PDFchevron_right

GULLIVER: a Decision-Making System Based on User Observation for an Adaptive Training in Informed Virtual Environments

Daniel Mestre

View PDFchevron_right

A Kinect Game in the VirtualSign Project: Training and Learning with Gestures

José Bidarra

View PDFchevron_right