Performing ergonomics analyses through virtual interactive design: Validity and reliability assessment (original) (raw)

Ergonomics analysis in a virtual environment

International Journal of Manufacturing Research, 2007

Simulation can support the design of an ergonomic workplace by enabling early assessment of ergonomic conditions in a virtual environment. An important feature is the possibility to study alternative solutions or the effect of improvements from an ergonomics perspective. To be able to conduct an efficient and reliable evaluation in a virtual environment, an objective analysis method is essential. Such an analysis method should be integrated in the simulation software, and support a company's everyday ergonomics work process. In order to gain from existing ergonomics knowledge within a company, the possibility to implement such wisdom in the current simulation software becomes important.

Integrating digital human modeling into virtual environment for ergonomic oriented design

2010

Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this paper, in order to prevent musculoskeletal disorders, the integration of virtual human simulation and VR application is presented to facilitate physical ergonomic evaluation, especially for physical fatigue evaluation of a given population. Immersive working environments are created to avoid expensive physical mock-up in conventional evaluation methods. Peripheral motion capture systems are used to capture natural movements and then to simulate the physical operations in virtual human simulation. Physical aspects of human's movement are then analyzed to determine the effort level of each key joint using inverse kinematics. The physical fatigue level of each joint is further analyzed by integrating a fatigue and recovery model on the basis of physical task parameters. All the process has been realized based on VRHIT platform and a case study is presented to demonstrate the function of the physical fatigue for a given population and its usefulness for worker selection.

Production Ergonomics Evaluation–Needs, Procedures and Digital Human Modeling Tools

In production systems, human operators may be at risk for developing work-related musculoskeletal disorders (MSDs), resulting in pain, inability to work and high costs. An increasingly capable tool for identifying MSD risks early in the production design process are Digital Human Models (DHMs), although their built-in analysis tools are in great need of development regarding how they address time-related aspects of load exposure. Some examples of time-related exposure phenomena provoking MSDs are repetitive work patterns, lack of variation, fatigue effects, work rotation effects, and distributions of activity/rest. The aim of this thesis is therefore two-fold; to explore pragmatic industrial needs regarding ergonomics evaluation and compare this to the State-of-the-art of scientific evaluation methods that address time-related aspects.

Virtual Reality and Digital Human Modeling for the Physical Ergonomic Analysis in Product Development in Industry: A Systematic Review

2021

The efficacy of the product development process is measured by the ability to launch a project with product and production process specifications that could guarantee that the manufacturing can produce it with the least impact. If a problem is detected late, they bring consequences beyond the high cost of the solution, if related to physical ergonomics, which will influence the well-being of operators, productivity, and quality. Virtual Reality (VR) and Digital Human Modeling (DHM) are ones of the enabling technologies of Industry 4.0 and has already been applied on a large scale in industries such as automotive, construction, and aeronautics. However, even though the huge applications, these technologies are not yet applied by these industries for the analysis of physical ergonomics during product development phases. This study aims to characterize the state of the art and technology about the application of Virtual Reality and Digital Human Modeling for the physical ergonomics ana...

A methodology for virtual assessment of product ergonomics

International Journal of Computer Aided Engineering and Technology, 2016

This paper presents a method, which integrates digital human models (DHM) and virtual prototyping techniques to analyse ergonomic issues of devices to be used by workers. It is based on the comparison between the analysis of AS-IS and TO-BE scenarios with the aim of assessing design concepts, highlighting improvements or worsening and residual deficiencies to be faced. In particular, this paper refers to the case study of display units for groceries or supermarkets. Actually, workers who are in charge of filling the shelves perform highly repeated tasks, potentially dangerous for their health. The AS-IS and TO-BE analysis compares the actual practices with a new scenario in which workers are provided with lifting platforms to load the shelves. The method allows assessing several ergonomics parameters; in this study posture and fatigue are the most relevant. The results achieved with the simulations permitted to propose alternative solutions. Future works in this field concern the standardization of domain dependant actions virtual human are asked to perform.

Predicting real-world ergonomic measurements by simulation in a virtual environment

2011

Virtual reality techniques have been increasingly used for ergonomic applications. However, it is always important to know whether the results obtained in a virtual environment (VE) are representative of a real environment (RE) ones. This paper presents our preliminary experimental results on the relationship between ergonomic measurements in VE and RE for some typical "drilling" tasks. The same tasks were carried out by thirty male manufacturing factory workers in both VE and RE. Five evaluation indices e three objective (elbow angle, maximum force capacity reduction, and task completion time) and two subjective (BPD e Body Part Discomfort and RPE e Rated Perceived Exertion) e were used to evaluate the similarities between VE and RE for the selected "drilling" tasks. Four of these indices (all except elbow angle) were significantly higher (p < 0.05) in VE than in RE, which indicates that subjects experienced more discomfort and grew fatigued more quickly in VE. However, linear correlations (Pearson's rho: 0.635e0.807) between VE and RE were found for two of the five indices (BPD and maximum force capacity reduction). Relevance to industry: Using digital mock-ups and virtual reality simulations, industrial work activities can be evaluated to identify potential ergonomic problems during an early design stage, which reduces design time and costs, increases quality and improves customer satisfaction. A validated linear relationship can provide a reference for work design in virtual reality.

Reduction of ergonomics design flaws through virtual methods

2007

A work method for product and production system development that includes virtual methods for ergonomics analysis is presented and argued. The proposed work method is described and illustrated with an example, which the authors believe shows how a virtual work method can contribute to a better workplace design, and thereby, if utilised, would have prevented some of the design flaws that existed in the actual final product design in the example. This paper will also present the outcome, gain, and setbacks that are connected to the use of virtual work analysis methods within a design process.

Computer-aided ergonomics: a case study of incorporating ergonomics analyses into workplace design

Applied Ergonomics, 2000

One of the primary goals of computer-aided ergonomics is to develop software tools that allow ergonomics information to be accessed at the earliest stages of design. This case study discusses a PC-based software program that allows a designer to quantify a worker's biomechanical risk for injury based on a proposed workplace design. The program couples an established software tool for biomechanical analysis, the Three-Dimensional Static Strength Prediction Program (3DSSPP), with a widely used computer-aided design software package, AutoCAD. The use of this`3DSSPP/AutoCAD interfacea in the proactive analysis of an automotive assembly task is described and the results compared with an independent assessment using observations of workers performing the same task. Both studies yield similar conclusions, suggesting that proactive use of software such as the 3DSSPP/AutoCAD interface may be a valid tool in evaluating proposed workplace designs. In this context, issues in the analysis of workplace designs regarding the use of supporting ergonomic tools, assumptions, and posture selection are discussed.

Introducing quantitative analysis methods into virtual environments for real-time and continuous ergonomic evaluations

Computers in Industry, 2006

This paper presents our work on methods to link virtual environments (VE) and quantitative ergonomic analysis tools in real time for occupational ergonomic studies. We pursued two distinct approaches: (a) create methods to integrate the VE with commercially available ergonomic analysis tools for a synergistic use of functionalities and capabilities; (b) create a built-in ergonomic analysis module in the VE. The first approach provides the use of established, off-the shelf tools integrated with the VE to create a hybrid application. This integration is performed through the use of APIs provided by the software vendor and existing Internet and communications technologies. The commercial ergonomics tool and the VE run concurrently and integrate their capabilities. The second approach provides the capability to do ergonomic evaluations in a selfcontained VE application. In this method, the required ergonomics calculations are built into the VE. Each approach has its own distinct advantages. The use of a commercially available ergonomics tool integrated with a VE provides significant more capability and should be used where detailed and complex ergonomics evaluations are required. However, the process of integration in this approach is more difficult and time consuming. The self-contained VE application is more suited for simple ergonomic evaluations or in cases where the ergonomics algorithms are readily accessible and easily implemented. The two integration strategies are methodically explained and demonstrated using case studies conducted with industry partners. This integrated capability facilitates integration of ergonomic issues early in the design and planning phases of workplace layouts. It provides functionality beyond the capabilities of current commercial off-the-shelf (COTS) solutions. In addition, it contributes to a new trend in the integration of different technology fields for synergistic use in industry. #