Ray-VR: Ray Tracing Virtual Reality in Falcor (original) (raw)

Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR

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2020

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Integration of Realtime Ray Tracing into Interactive Virtual Reality Systems

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GPU Ray Tracing in Non-Euclidean Spaces

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Ray Tracing on GPU

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A hardware acceleration method for volumetric ray tracing

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1995

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A Parallel Ray Tracing Architecture Suitable for Application-Specific Hardware and GPGPU Implementations

Alexandre Nery

IEEE Software, 2011

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Holger Ludvigsen, Anne C. Elster

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Efficient Use of In-Game Ray-Tracing Techniques

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Parallel Ray Tracing

Alexander Kazeka

2007

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Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images

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Andrew Wolfe

2003

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Interactive Ray-tracing Based on OptiX to Visualize Signed Distance Fields

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Advanced Science and Technology Letters, 2013

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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects

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A parallel implementation of an interactive ray-tracing algorithm

António Augusto Sousa

Computing Systems in Engineering, 1995

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Approximate Ray‐Tracing on the GPU with Distance Impostors

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Computer Graphics …, 2005

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Parallel implementation of an interactive ray-tracing algorithm

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Computing Systems in Engineering, 1995

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Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU

Ulf Assarsson

2007

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Ray Tracing Acceleration using Displacement Fields on GPU

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A Ray Tracing based Virtual Reality Framework for Industrial Design

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A Vectorized Traversal Algorithm for Ray Tracing

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A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications

Tim Dahmen

2006

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HART: A Hybrid Architecture for Ray Tracing Animated Scenes

SeokYoon Jung

IEEE Transactions on Visualization and Computer Graphics, 2015

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Ray Tracing in Electronic Games

Hugo Ferreira

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GPU-based Ray Tracing of Dynamic Scenes

A. Schiewe

2010

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Ray Tracing using 3 D Grid Simulations

Sudhanshu Semwal

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TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing

Josef Spjut

2008

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Ray Tracing in Curved Spaces

Tiago Novello

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T The Hardware Adapted Ray Tracing Algorithm

Yevhenii Borodavka

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Global ray-bundle tracing with hardware acceleration

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… , Austria, June 29-July 1, 1998, 1998

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