Ideas for Future Museums by the Visually Impaired (original) (raw)
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ÄNIJÄLKI Opening Dialogues for Visually Impaired Inclusion in Museums
This paper describes the project: Äänijälki, keskustelun avaus (Sound-trace, Opening the dialogue). The project is used as a case study for analysing visitor experience enhanced through active participation in museum exhibitions. While walking through an exhibition, visitors have access to the message from the museum. The experience is more engaging when visitors go to an exhibition with a friend that knows about the subject exhibited. The whole practice refreshes when someone tells the visitor something that connects her own life with the exhibition in an informal language with personal opinions. The idea of the project is to open this dialogue with other, possibly anonymous, visitors in order to augment users' experience. The way this idea takes shape is creating a social tool for exchanging comments about the experience of going to and being in an exhibition, leaving audio traces in the process. These traces allow a dialogue within visitors that are not necessarily present at the same time in the exhibition.
The accessibility of visually impaired people to museums and art through ICTs
Technium Social Sciences Journal, 2022
Human's involvement with culture is a vital part of his life, but what happens when someone is blind or visually impaired (VI) and how Information and Communication Technologies (ICTs) help the access to cultural locations? The difficulties and limitations that blind and visually impaired (BVI) persons face while visiting museums or art exhibitions are of high importance. These limitations concern both the access to the location and the perception of the exhibits. This bibliographic research is divided into four main parts. In the first part of our paper we will analyze the difficulties that these people face as visitors in art exhibitions and how their disabilities affect an autonomous visit. Afterwards, we will refer to the importance of the disability arts when combined with ICTs. In the next part, we will mention the projects that are already applied or those for which efforts have been made globally for their implementation. These will be accompanied by recorded feedback from blind and visually impaired visitors. Finally, we will make a scheduled visit to the Tactual Museum of Athens in order to collect material on practices used in their exhibition and we shall record reactions from visually impaired visitors.
Sense and Sensibility: Designing a museum exhibit with Visually Impaired People
Interaction Design and Architecture(s), 2018
As a Participatory Action Research project stands at the crossroad between scientific investigation, design, and social change, we argue that to answer when and whatthis kind of project can be considered “successful” we have to reflexively analyze a Participatory Design action as a never ending process. The hypothesis discussed in this paper is, thus, that the result of a Participatory Action Research project is more the journey that led to a design than the “results” of a research or the “products” created by the project (them being of material of immaterial substance). In this paper, we will illustrate our point through the description of SmartArt, an action research project whose aim is to reduce inequalities by allowing access to art and culture to Visually Impaired People.
Accessible Museums for Visually Impaired: A Case Study from Istanbul
Journal of Tourismology, 2019
Freedom to travel is a fundamental human right. Thus, disabled people should be able to travel. Disabilities are divided into subcategories, whereby vision disability is one of them. In the context of museums, there are some implementations for visually disabled people. However, there is still limited empirical investigation on the expectations, satisfaction, and challenges of visually impaired travelers. Therefore, the purpose of this study is to determine the expectations, needs, and challenges of visually impaired people visiting museums. In this vein, the study draws on a qualitative research approach employing data from visually impaired individuals to understand those individuals' perceptions, needs, and challenges. The study offers several practical implications to help museum managers enhance the experience of visually impaired visitors.
A Participatory Design Approach with Visually Impaired People for the Design of an Art Exhibition
International Journal of Sociotechnology and Knowledge Development, 2017
This article describes the participatory design (PD) approach adopted in systematically involving visually impaired people in the design of an art exhibition adapted to their needs. This exhibition will be the outcome of a publicly-funded research project aimed at making visual art accessible to everyone: specifically (but not exclusively) to visually impaired people, in an objective of social inclusion. This article presents the research done to elicit, capture, and analyse the needs of visually impaired people who are the active actors of this research. The aim of the article is to trigger discussion about both the necessity and difficulty of elaborating relevant techniques in this empirical and open-ended approach, and what is meant by participation in this particular setting.
Development of Accessible Museum for Blind Tourists
IJDS Indonesian Journal of Disability Studies
As we know that museums store a lot of visual objects. So that blind people who do not have vision will have difficulty enjoying the visual objects of the museum. This study discusses the tourist attractions of the museum that can be enjoyed by blind tourists. To support this research, a qualitative research method with a case study approach was used. The results showed that blind tourists enjoyed museum attractions in two ways, hearing and touching. Information will be received by listening to museum educators explain stories about visual objects. Then to add information, blind tourists can touch the visual object. Accessibility that needs to be developed in Museum of the Asian African Conference is guiding block, braille, and audio media. Museum educators can be trained to be able to guide blind tourists properly.
Create your own visit: a Review of Visually Impaired Visitors access at Museum
International Journal of Eco-Cultural Tourism, Hospitality Planning and Development
The goal of this paper is to support the social rehabilitation of blind and visually impaired persons by making them feel confident museum visitors and by providing them with the chance to comprehend their museum tour more fully. Accordingly, this paper will show that the blind person has been given abilities by the all-powerful God, but if he desires it and has the motivation to do so, he can invest these abilities to enable him to live independently without the need for anyone else. However, this is only possible when the society makes him feel like a member of it by involving him in the community. How many healthy individuals lack the drive, imagination, and productivity that those who are blind do? Making Egyptian Museums more accessible for blind or visually impaired visitors is a desired goal. Encourage them to visit the museum without a help from anybody through designing a special lane "Tactile Paving". This demonstrates that our ability to produce in life is ultimately determined by our inner intelligence, psychology, soul, and inner strength, not by any physical limitations or external factors.
Abstract: The access of people with disabilities to museums has become a major issue of interest for museums. Individuals with visual disabilities, which is one of the target groups of the present project, face many barriers regarding their access to museums, since museums are considered as spaces " of seeing " and " do not touch ". The present project titled " Bridging the Gap between Museums and Individuals with Visual Impairments " aims to support museums to develop various practices in order to enhance the access and inclusion of people with visual disability into their context and content. Museums, as audience-centered spaces, are required to enhance the access and inclusion of individuals with visual disability. However, this is a challenging task for museums and requires the collaboration between museums and organizations involved in the education and the protection of individuals with visual disabilities. This need for collaboration and interagency partnerships is the basis of the project, which aims to bridge the gap between museums and individuals with visual disabilities.
International Journal of the Inclusive Museum , 2020
People with visual impairments generally experience many barriers when visiting museum exhibitions, given the ocular centricity of these institutions. The situation is worsened by a frequent lack of physical, intellectual and sensory access to exhibits or replicas, increased by the inaccessibility to use ICT-based local or general alternative or augmentative communication resources that can allow different interactions to sighted visitors. Few studies analyze applications of assistive technologies for multisensory exhibit design and relate them with visitors’ experiences. This article aims to contribute to the field of accessibility in museums by providing an overview of the experiences and expectations of blind and visually impaired patrons when visiting those places, based on a literature review. It also surveys assistive technologies used to enhance the experiences of visitors with vision loss while visiting museum exhibitions and spaces. From this, it is highlighted that adopting hybrid technological approaches, following universal design principles and collaborating with blind and visually impaired people, can contribute to integrate access across the continuum of visits.
9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion
Although the growing concern to make museums accessible to individuals with visual impairments, their participation in these institutions is still limited, given the multiple barriers they often experience and the lack of assistive technologies to promote access. This research investigates the perspectives of 72 blind and partially sighted individuals on enhancing their visiting experience in museums. A co-created framework to improve visitors' autonomy is proposed, concluding that sensory, intellectual and physical access must be integrated into the pre, on-site and post phases of visiting museums. CCS CONCEPTS • Human-centered computing → Accessibility; Interaction Design.