Workload Characterization in Multiplayer Online Games (original) (raw)

2006, Computational Science and Its Applications

Abstract. In recent years, distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous,popularity of multiplayer online games,in the entertainment industry. Although the workload generated by avatars in a DVE system has already been characterized, the special features of multiplayer online games make,these applications to require a particular workload characterization. This paper presents

ECEASST Load Characterization for Distributed Virtual Environments

2015

Abstract: Due to their sensitivity to user positions, actions, and visibility, Dis-tributed Virtual Environments (DVEs) are well served through a focused load char-acterization effort. Quantified load can then be evaluated through models of the system behavior, resulting in expected behavior. A discussion of determining some characterized load from system requirements and instrumenting a DVE to provide validation metrics is also provided.

Loading...

Loading Preview

Sorry, preview is currently unavailable. You can download the paper by clicking the button above.