A Mobile Game Platform for Improving Social Communication in Children with Autism: A Feasibility Study (original) (raw)
Related papers
Fill Me App: An Interactive Mobile Game Application for Children with Autism
FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on identifying the human's body parts. Accumulating the best time for focus monitoring, eyecatching graphics, simple level of exercises, video tutorial and background music that coincide with the current educational teachings are among the primary features that this application has to offer. The researchers analyzed the results of the test survey and proved that the application is user friendly, interactive, the logic of the game is understandable and would learn to use this application very useful in their learning. Based also from the researchers testing and result on the students motivational rating from the teacher, before, the students with Autisms' motivation level were LOW but after the game application was deployed and tested their motivation status begin to grow and become HIGH.
GOLIAH: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design
Frontiers in Psychiatry, 2016
Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closedloop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been developed by mapping two pivotal skills in autism spectrum disorder: Imitation and Joint Attention (JA). Eleven games-seven Imitations and four JA-were derived from the Early Start Denver Model. The games involved application of visual and audio stimuli with multiple difficulty levels and a wide variety of tasks and actions pertaining to the Imitation and JA. The platform runs on mobile devices and allows the therapist to (1) characterize the child's initial difficulties/strengths, ensuring tailored and adapted intervention by choosing appropriate games and (2) investigate and track the temporal evolution of the child's progress through a set of automatically extracted quantitative performance metrics. The platform allows the therapist to change the game or its difficulty levels during the intervention depending on the child's progress. Performance of the platform was assessed in a 3-month open trial with 10 children with autism (Trial ID: NCT02560415, Clinicaltrials.gov). The children and the parents participated in 80% of the sessions both at home (77.5%) and at the hospital (90%). All children went through all the games but, given the diversity of the games and the heterogeneity of children profiles and abilities, for a given game the number of sessions dedicated to the game varied and could be tailored through automatic scoring. Parents (N = 10) highlighted enhancement in the child's concentration, flexibility, and self-esteem in 78, 89, and 44% of the cases, respectively, and 56% observed an enhanced parents-child relationship. This pilot study shows the feasibility of using the developed gaming platform for homebased intensive intervention. However, the overall capability of the platform in delivering intervention needs to be assessed in a bigger open trial.
A technological platform using serious game for children with Autism Spectrum Disorder (ASD) in Peru
Proceedings of the 17th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Industry, Innovation, and Infrastructure for Sustainable Cities and Communities”
Children with high-functioning ASD struggle with recognizing and expressing their emotions. Serious games, computerized intervention programs, have successfully been used in the treatment of this disorder. In this paper, we proposed an enhanced and comprehensive technological platform using serious games to optimize the process of emotional and social learning therapy in treating children with ASD. This platform consists of four phases: Patient Registration, Data Transmission, Reporting, and Analysis. The platform was validated and tested in an educational and behavioral therapy institute in Peru. 20 children between ages 3 to 10 years old participated in the study. Children were tested before and after using the SG. The preliminary results showed a significant improvement in emotion recognition after using the SG. The therapists also reported their satisfaction with the reporting aspect of the platform.
2014
Trending in communication through the availability and accessibility of mobile applications has become a routine of the day. The interesting part of mobile applications is most of them are available free of cost, provided an individual has a smart phone with internet connectivity to download and access it irrespective of the operating system suitable to procure which best suits to their mobile phone. Most of the applications used for social communications are for mainstream population. Research has proven, persons with autism are gadget friendly learners, but amongst ASD (Autism Spectrum Disorder) the individuals with low functioning abilities possess profuse challenges in communication and found to be non-verbal, SWAR is an augmented mobile Application which is tailor made for persons with autism who have limitations in verbal communication. A case study method was used to analyze the features of SWAR. The sample consisted of two participants with autism who were taught through SWA...
Using Interactive Games to Engage Children with Autism on Visual Impairment
International Journal of Recent Technology and Engineering, 2019
This study aims to explain on the development of an Android based application using a serious games technique, which known as Autism Kits. It's a built mobile application that functions as an autism spectrum disorder learning application. The model was followed by the ADDIE methodology. In the meantime, respondents, including autism students, educators and parents, were tested. After the application was completed, a survey was performed. Results have demonstrated that teachers and parents are willing to use the application for autistic children that has been found to be very useful.
EDULEARN15 Proceedings, 2015
Children diagnosed with High-functioning Autism (HFA) have intelligence and language within the normal range of functioning, but present social skills deficits such as problems initiating social interactions, difficulty interpreting both verbal/non-verbal social cues, difficulty in anticipation of their turn and lack of empathy to others’ distress. Most computer-based interventions for autism are designed for a single user. It is challenging to investigate whether a collaborative game on a single touchscreen device can help children between 6-11 of reduced social skills to collaborate with ‘special peers’, pursuing enjoyment and enhancing their social skills. Innovative contribution of the tool presented is based on the following: (a) continuing interactive process with an adult, caregiver, expert, or “special” friend (child) ensuring a structured supervising procedure, more effective in generalizing the acquired skills, (b) close association between the real and the virtual social environment, with degrees of liberty of imagination and improvisation, depending on the child’s case/diagnosis, (c) social skill and emotional intelligence perspective, (d) possibility to alternate and focus on a wide spectrum/variety of levels difficulties, based on child’s capacity/quality of functioning.
International Journal of Environmental Research and Public Health, 2022
Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early childhood and affects developmental activities. This condition can negatively influence the gaining of knowledge, skills, and abilities, such as communication. Over time, different techniques and methods have been put into practice to teach and communicate with children with ASD. With the rapid advancement in the field of technology, specifically in smartphones, researchers have generated creative applications, such as mobile serious games, to help children with ASD. However, usability and accessibility have not been often taken into account in the development of this type of applications. For that reason, in this work we considered that both, usability and especially accessibility are a very important differentiators for the quality and efficiency of mobile serious games. Our approach has two important contributions, the incorporation of accessibility as a fundamental requirement in th...
Proceedings of the International Conference of CELSciTech 2019 - Science and Technology track (ICCELST-ST 2019), 2019
Autism Spectrum Disorder (ASD) is an overall developmental disorder that causes delays in social skills, communication, and behavior in children, so it is very influential in academic and non-academic results. In this case some parents of children with ASD get difficulty to communicate and understand the wishes of their children, so parents cannot provide learning and therapy to their children outside the time of therapy. Most parents use instructional and therapeutic media aids that still use books and other aids, which are less effective in terms of cost, as well as learning to use books or pictures that are always in a state of silence (not moving, not active, and not changing the situation), and lack Multimedia applications that provide a variety of functions (communication, learning and therapy) in one application. Android-based mobile application as a tool for communication, learning and therapy was built so that children with ASD can express their desires and emotions easily, facilitate the learning process, and assist them in the therapy process. Based on the results of testing an android-based mobile application as a tool for communication, learning and therapy for ASD patients, 25 respondents consisting of parents, therapists, and teachers, showed that the application validity reached 82%, in this case the validity level of the application was in good criteria. Research shows that Augmentative and Alternative Communication can improve the quality of life of children diagnosed with ASD and non-verbal, by supporting and improving their communication.
Mobile Applications to Improve Emotional Intelligence in Autism – A Review
International Journal of Interactive Mobile Technologies (iJIM)
The ability to understand and regulate emotions in ourselves and others is essential for the healthy development of all human beings. It helps people comprehend themselves and other people, it guides response and decision making and enhances the capacity to develop social relationships. People with Autistic Spectrum Disorders have deficiencies in Emotional Intelligence skills and that leads to difficulties in understanding themselves and the people in their social environments in relation to emotions, feelings and thoughts. The usability of mobile applications developed for children and adolescents with ASD is important because it gives the opportunity to practice in an accessible and creative way to enhance their emotional intelligence. The current article aims to carry out a systematic review of mobile applications on improving emotional intelligence in children and adolescents with Autistic Spectrum Disorders.
Krisha: An Interactive Mobile Application for Autism Children
Communications in Computer and Information Science, 2019
The intelligent system has presumed a new hope in almost every field, a hope of improving things and making those things effortless for each person. In the same way, hope rose in the direction of distressed and impaired people like disabled people, handicapped people, autistic children, and many others. According to the study, Autism Spectrum Disorder (ASD) is easily found in 1 among 68 children. The main aim of our work is to help autism children to be adaptive, adjustable and interactive with outer world. For this we conducted survey and on the basis of the survey result analysis it was understood that the major problem the autism child suffers from is the Life skills and Emotional skills. So, we designed a Krisha mobile application which is friendly and easy to use, have games after every module so that autism child can enjoy learning and also have interactive interface that coincide with the current environment to keep them motivated and busy. The evaluation and the testing of the application were done. The result of which states that the autism children are benefitted in learning Life skills more than the Emotional skills.