A serious game enhancing social tenants 19 behavioral change towards energy efficiency Conference (original) (raw)

Promoting energy users' behavioural change in social housing through a serious game

Miquel Casals

2016

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Exploring the Potential of a Gamified Approach to Reduce Energy Use and Carbon Emissions in the Household Sector

Miquel Casals

Sustainability

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A serious game enhancing social tenants' behavioral change towards energy efficiency

Miquel Casals

2017 Global Internet of Things Summit (GIoTS), 2017

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Assessing the effectiveness of gamification in reducing domestic energy consumption: Lessons learned from the EnerGAware project

Miquel Casals

Energy and Buildings

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Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing

Miquel Casals

International Journal of Serious Games

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Gaming for energy conservation in households

Stella Boess

… The Neth erland s (ed. R …, 2010

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Putting Serious Games in Context: The Energy Efficiency of Buildings Case

Antonio Zonta

Lecture Notes in Computer Science, 2017

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Analysis of the Gamification Applications to Improve the Energy Savings in Residential Buildings

Josep Casanovas

WSEAS TRANSACTIONS ON COMPUTERS

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Analysis of energy consumption profiles in residential buildings and impact assessment of a serious game on occupants’ behavior

audrey abi akle

Energy and Buildings

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Exploring the use of a game to stimulate energy saving in households

Stella Boess

Journal of Design Research, 2012

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Green@CU: An environmental game for Residential Accommodation

Fotis Liarokapis

Proc of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education

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Keeping up with he Joneses: examining community-level collaborative and competitive game mechanics to enhance household electricity-saving behaviour

Wemyss Devon, Francesca Cellina

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Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency

Federica Pallavicini

Energy Research & Social Science, 2017

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Gamification and serious games within the domain of domestic energy consumption: A systematic review

Ella Horton

Renewable and Sustainable Energy Reviews, 2017

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Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving

Miquel Casals

2020

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LEY!: persuasive pervasive gaming on domestic energy consumption-awareness

Rui Neves Madeira, Teresa Romão

2011

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Enabling collective awareness of energy use via a social serious game

Sylvester Arnab

EAI Endorsed Transactions on Game-Based Learning, 2017

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" Feedback in energy demand reduction: Examining evidence and exploring opportunities " Edinburgh, Triggering Electricity-Saving Through Smart Meters: Play, Learn And Interact Using Gamification And Social Comparison

Vanessa De Luca

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Reducing Energy Consumption Through the Use of Home Energy Management Systems (HEM) and Gamification

ajer research

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Improving Energy Awareness Integrating Persuasive Game, Feedback, and Social Interaction into the Novel Ener-SCAPE Application

Enrico Melodia

International journal on advances in intelligent systems, 2015

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An IoT-Based Gamified Approach for Reducing Occupants’ Energy Wastage in Public Buildings

Anastasia Garbi

Sensors

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Empower saving energy into smart homes using a gamification structure by social products

Juana Mendez

2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

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Gamifying Energy User Profiles

Christos X Manassis

European Scientific Journal, ESJ, 2015

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Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents

Rory Jones

Sustainability, 2018

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A Gamification Framework for Energy Conservation and Customer Engagement in Smart Cities

suneel prasad

International Journal of Engineering and Advanced Technology, 2020

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Motivating Energy and Resource Conservation Behavior by Gamification

Daqing Hou

Computer Science and Information Technology

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The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption

Cecilia Katzeff

2006

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The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption

Cecilia Katzeff

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Serious games for energy social science research

LATIFIMRAN JALIL, Georgina Wernham

Technology Analysis & Strategic Management, 2014

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