International Conference on Education and Educational Psychology (ICEEPSY 2012) Towards Understanding the Positive Effect of Playing Violent Video Games on Children's Development (original) (raw)

2012

Abstract

Problem Statement: In the literature, playing the violent games still considers as double-edged sword (Agina & Kommers, 2008). On one edge, the focus was on the aspect of using video games in teaching, social settings, and improving humancomputer interfaces (e.g., Malone 1981; ...). On the other edge, the focus was on the negative outcomes and later effects (e.g., Griffiths & Hunt 1998; ...). However, the literature clearly lacks investigating the positive effect of playing violent games on children’s development processes when children act and react alone and without human’s external regulation. Purpose of Study: Given the fact that the world is clearly unable to stop the production of the violent games as avoiding children to play violent games is almost impossible, the present study aimed towards understanding the positive effect of playing violent games on children’s development to clarify what the future research should highly take into account. Stated differently, the present ...

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