glossoVR - voice emission and public speech training system (original) (raw)

2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020

Abstract

A new VR application for voice and speech training has emerged from a problem observable in everyday life: an anxiety of public speaking. In the design process, we incorporated both domain knowledge of experts as well as research with end-users in order to explore the needs and the context of the problem. Functionalities of the prototype are the effect of user-centered process in order to suit best their needs and the way they interact with VR environment.

Daniela Hekiert hasn't uploaded this paper.

Let Daniela know you want this paper to be uploaded.

Ask for this paper to be uploaded.