Introduction to Human-Building Interaction (HBI) (original) (raw)
Related papers
Scientific Reports
Human-Building Interaction (HBI) is a convergent field that represents the growing complexities of the dynamic interplay between human experience and intelligence within built environments. This paper provides core definitions, research dimensions, and an overall vision for the future of HBI as developed through consensus among 25 interdisciplinary experts in a series of facilitated workshops. Three primary areas contribute to and require attention in HBI research: humans (human experiences, performance, and well-being), buildings (building design and operations), and technologies (sensing, inference, and awareness). Three critical interdisciplinary research domains intersect these areas: control systems and decision making, trust and collaboration, and modeling and simulation. Finally, at the core, it is vital for HBI research to center on and support equity, privacy, and sustainability. Compelling research questions are posed for each primary area, research domain, and core princi...
Transformation of the Interface: Future Human-Building Interactions
Grid - architecture, planning and design journal, 2020
Article Information Buildings are responsible for about 40% of total energy use in the world, and this rate leads to serious environmental concerns that have triggered researchers to work on new ways of operating and utilizing built environments. As future built environments are supposed to be equipped with the latest technologies with many innovative features, the interactions between occupants and buildings are expected to be different in intelligent buildings from that of conventional ones. For many years, primitive building components that are almost entirely transparent with their simple logic and physical interfaces provided occupants sophisticated opportunities to regulate indoor environmental conditions, including temperature, lighting, and air quality. However, as buildings are expected to incorporate more automated services, intelligent applications, and artificial intelligence in the near future along with the improvements in the field, it is foreseen that conventional touch-input modalities will be subjected to change and there will be a radical transition in the way people interact with the built environment. This research aims to review the current condition in human-building interactions and outlines the probable upcoming changes by referring to the advancements in the field.
Building as Interface: or, What Architects Can Learn from Interaction Designers
Architectural Design, 2005
Walter Aprile and Stefano Mirti have been engaged as designers, researchers and teachers at Interaction-Ivrea, a technological research institute in northern Italy, since it was established by Telecom Italia and Olivetti in 2001. Here, the two reflect on the series of experiments they have undertaken at the intersection of interactive technology and architecture, analysing their own working systems and the means by which they have chosen to pursue interdisciplinary dialogue. Copyright © 2005 John Wiley & Sons, Ltd.
Open Up the Building–Architectural Relevance of Building-Users and Their Participations
As buildings have become more advanced and complex, our ability to understand how they are operated and managed has diminished. Modern technologies have given us systems to look after us but it appears to have taken away our say in how we like our environment to be managed. The aim of this paper is to discuss our research concerning spaces that are sensitive to changing needs and allow building-users to have a certain level of freedom to understand and control their environment. We discuss why, what we call the Active Layer, is needed in modern buildings; how building inhabitants are to interact with it; and the development of interface prototypes to test consequences of having the Active Layer in our environment.
Bringing Human-Centredness to Technologies for Buildings
CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
The politics around data and power relations related to technologies for buildings is a new area for HCI. This paper proposes an agenda for linking new types of data to the challenge of sustainability, bringing human-centredness to a particular tool for design and engineering professionals, Building Information Modeling (BIM). BIM is the preferred technology platform for coordination and collaboration in architectural design and construction. BIM contains different types of data and information about a building including 3D (geometry), 4D (time), 5D (cost), 6D (facility management) and 7D (sustainability). Once constructed, this 'digital twin' of the building allows for adding new services and for stakeholders interacting with the building design through through sensors, immersive experiences and virtual, augmented and mixed realities. As a socio-technical software process, BIM also accommodates diverging agendas on design and construction for sustainability, and these diverging concepts about 'sustainability' "live" in different places with implications for the resulting BIM models. Based on our findings, we suggest a better integration and coherent representation of such issues of interest not only to new services but also stakeholders into the different forms of data (e.g. facilities management and sustainability). We argue for a stronger shared understanding of BIM as a platform for engaging with technologies designed for interacting with buildings and push agendas of sustainable construction. CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social computing.
Do Architects and Designers Think about Interactivity Differently?
ACM Transactions on Computer-Human Interaction, 2019
This essay has three parts. In Part 1, I review six biases that frame the way architects and human–computer interaction (HCI) practitioners think about their design problems. These arise from differences between working on procedurally complex tasks in peripersonal space like writing or sketching and being immersed in larger physical spaces where we dwell and engage in body-sized activity like sitting, chatting, and moving about. In Part 2, I explore three types of interface: classical HCI, network interfaces such as context-aware systems, and socio-ecological interfaces. An interface for an architect is a niche that includes the very people who interact with it. In HCI, people are still distinct from the interface. Because of this difference, architectural conceptions may be a fertile playground for HCI. The same holds for interactivity. In Part 3, I discuss why interactivity in HCI is symmetric and transitive. Only in ecological and social interaction is it also reflexive. In ecol...
Defining HCI/UX Principles for Urban Environment
Design, User Experience, and Usability: Interactive Experience Design, 2015
Interaction design works successfully with several design principles that are widely implemented and used in the community of designers and theoreticians. In this article, the author argues that urban designers and architects who are designing built environment may very well face similar questions and problems as the interaction designers in Human-Computer Interaction(HCI) design. The text sets the design thinking and semiotics of interaction in a large scale and tries to outline the connections between the UX design and urban design for cities we live in. Moreover it targets means of interaction and attempts to encourage designers of to engage in turning our modern cities into more livable, user-friendly and inclusive environments.
Interactivity at the Centre of Avant-Garde Architectural Research
Architectural Design, 2005
The onset of digital technologies is often cited as the determining force behind the recent paradigm shift in architecture. Here, Antonino Saggio makes the case for interactivity. He argues that it is interactivity rather than hardware or software that has been the essential catalyst, providing the fundamental precepts underlying contemporary communications and bringing with it a new configuring of relationships in which the subject takes centre stage and shifts the object to the periphery. Copyright © 2005 John Wiley & Sons, Ltd.