Does the amount of on-screen text influence student learning from a multimedia-based instructional unit? (original) (raw)

Linear Multimedia Benefits To Enhance Students' Ability To Comprehend Complex Subjects

1999

The main objective of this program was to produce animated educational material to stimulate students' interest and learning process related to the sciences and to measure their impact. The program material was designed to support middle school educators with an effective, accessible, and novel didactic tool produced specifically to enhance and encourage the learning of chemistry. The study introduced the Periodic the Elements, utilizing materials developed for middle school students in two distinct formats: printed material in English or Spanish, and an animated video with English or Spanish language narration. Participants were 320 students in middle schools in Mexico and Texas. A questionnaire was administered to assess learning. The results compare the difference between the students' ability to recall and comprehend complex subjects as presented by linear multimedia as opposed to printed text. The study additionally offered an opportunity to observe the advantage of applying a narrative format to procedural text. It is concluded that, in both countries, students appeared to be more attentive to the animated material. (AEF) E CATIONAL RESOURCES INFORMATION CENTER (ERIC) This document has been reproduced as received from the person or organization originating it. 0 Minor changes have been made to improve reproduction quality. Points of view or opinions stated in this document do not necessarily represent official OERI position or policy.

The Effects of Multimedia Cues on Student Cognition in an Electronically Delivered High School Unit of Instruction

2005

The development of electronic curriculum materials holds great promise and rewards for both educators and learners alike, but little research has been conducted to determine the effectiveness of incorporating multimedia components within a electronically delivered unit of instruction. This research tested the theory of cuesummation (multiple cues across multiple channels) in a high school agricultural education setting and measured the effectiveness of the instruction. Curriculum materials were created and placed on CD-ROM for asynchronous delivery capability. Materials comprised a week-long unit of instruction on milk processing and were developed in three Treatments (Tx). The first Tx consisted of textonly materials, the second consisted of text and an audio/video component and the third consisted of audio/video and still images. These three Txs represented single cue, redundancy and cue summation, respectively. One hundred five high school agriculture science students participate...

Revising visuals based on instructional design principles: Effects on cognitive load and learning

Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students’ limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on students’ cognitive load, cognitive processing, learning, and interest. Middle-school students (N = 62) read a lesson on early algebra with original or revised visuals while their eye movements were recorded. Students in the low prior knowledge group had less cognitive load and cognitive processing with the revised lesson than the original lesson. However, the reverse was true for students in the middle prior knowledge group. There were no effects of the revisions on learning. The findings are discussed in the context of the expertise reversal effect as well as the cognitive theory of multimedia learning and cognitive load theory.

The promise of multimedia learning: using the same instructional design methods across different media

Learning and instruction, 2003

Multimedia learning occurs when students build mental representations from words and pictures that are presented to them (e.g., printed text and illustrations or narration and animation). The promise of multimedia learning is that students can learn more deeply from well-designed multimedia messages consisting of words and pictures than from more traditional modes of communication involving words alone. This article explores a program of research aimed at determining (a) research-based principles for the design of multimedia explanations-which can be called methods, and (b) the extent to which methods are effective across different learning environments-which can be called media. A review of research on the design of multimedia explanations conducted in our lab at Santa Barbara shows (a) a multimedia effect-in which students learn more deeply from words and pictures than from words alone-in both book-based and computer-based environments, (b) a coherence effect-in which students learn more deeply when extraneous material is excluded rather than included-in both book-based and computer-based environments, (c) a spatial contiguity effect-in which students learn more deeply when printed words are placed near rather than far from corresponding pictures-in both book-based and computer-based environments, and (d) a personalization effect-in which students learn more deeply when words are presented in conversational rather than formal style-both in computer-based environments containing spoken words and those using printed words. Overall, our results provide four examples in which the same instructional design methods are effective across different media. 

The Effect of Interactive Multimedia on Students’ Cognitive Learning Outcomes on System Materials

Biodidaktika : Jurnal Biologi dan Pembelajarannya

This study aimed to determine the influence of interactive multimedia on students' cognitive learning outcomes in class XI. This study employed a quasi-experimental method using Posttest-Only Control Design. The population is students of class XI MIPA. Samples were taken by random sampling; an experimental class that uses interactive multimedia with as many as 30 students and a control class that does not use interactive multimedia with as many as 30 students. The data collection technique is carried out by providing a post-test to obtain data on student cognitive learning outcomes, and the data analysis technique used is an independent sample t-test with a significant level (α) = 5%. Based on data analysis and hypothesis testing, it shows that there is an influence of interactive learning multimedia on cognitive learning outcomes because of the significant value of 0.000 < 0.05. There are differences in student results, which can be seen through hypothesis tests that H0 is rejected and Hi is accepted. Students accept the use of interactive multimedia in the classroom in carrying out the teaching and learning process. Based on the study results, it was concluded that interactive learning multimedia influences the cognitive learning outcomes of class XI students.

A cognitive approach to instructional design for multimedia learning

Informing Science: International Journal of an …, 2005

Aimed at both newcomers to online learning as well as experienced multimedia developers, this paper addresses the issue of how to avoid unproductive multimedia instructional practices and employ more effective cognitive strategies. Baddeley's model of working memory and Paivio's dual coding theory suggest that humans process information through dual channels, one auditory and the other visual. This, combined with Sweller's Theory of Cognitive Load and Anderson's ACT-R cognitive architecture, provides a convincing argument for how humans learn, which leads to the question of how multimedia instruction can be designed to maximize learning. Cognitive theory and frameworks like Mayer's Cognitive Theory of Multimedia Learning provide empirical guidelines that may help us to design multimedia instruction more effectively. Mayer argues that the best way to present multimedia instruction is through visual graphics and informal voice narration, which takes advantage of both verbal and visual working memories without overloading one or the other.

Aids to computer-based multimedia learning

Learning and instruction, 2002

Computer-based multimedia learning environments -consisting of pictures (such as animation) and words (such as narration) -offer a potentially powerful venue for improving student understanding. How can we use words and pictures to help people understand how scientific systems work, such as how a lightning storm develops, how the human respiratory system operates, or how a bicycle tire pump works? This paper presents a cognitive theory of multimedia learning which draws on dual coding theory, cognitive load theory, and constructivist learning theory. Based on the theory, principles of instructional design for fostering multimedia learning are derived and tested. The multiple representation principle states that it is better to present an explanation in words and pictures than solely in words. The contiguity principle is that it is better to present corresponding words and pictures simultaneously rather than separately when giving a multimedia explanation. The coherence principle is that multimedia explanations are better understood when they include few rather than many extraneous words and sounds. The modality principle is that it is better to present words as auditory narration than as visual on-screen text. The redundancy principle is that it is better to present animation and narration than to present animation, narration, and on-screen text. By beginning with a cognitive theory of how learners process multimedia information, we have been able to conduct focused research that yields some preliminary principles of instructional design for multimedia messages. 

40,1002,cap. 3 . Cognitive theory of multimedia learning

A fundamental hypothesis underlying research on multimedia learning is that multimedia instructional messages that are designed in light of how the human mind works are more likely to lead to meaningful learning than those that are not. The cognitive theory of multimedia learning (CTML) is based on three cognitive science principles of learning; the human information processing system includes dual channels for visual/pictorial and auditory/verbal processing (i.e., dual-channels assumption); each channel has limited capacity for processing (i.e., limited capacity assumption); and active learning entails carrying out a coordinated set of cognitive processes during learning (i.e., active processing assumption). The cognitive theory of multimedia learning specifies five cognitive processes in multimedia learning: selecting relevant words from the presented text or narration, selecting relevant imago from the presented illustrations, organizing the selected words into a coherent verbal representation, organizing selected images into a coherent pictorial represen-tation, and integrating the pictorial and v e r b a l represen -" tations and prior k n o w l e d g e . Multimedia instructional messages should be designed to prime these processes.

The effect of mode of presentation, cognitive load, and individual differences on recall

2018

The exponential growth of technology has placed today’s educational system in a quandary, where many schools are endeavouring to meet the requirements of the current digital generation without knowing how mobile technology affects learning. Mayer’s (2005) Multimedia and Redundancy Principles of Learning offer explanations for learning, and were the key theories against which the current research was measured. The aim of the investigation was to measure learning outcome in three separate subject disciplines: science–topic heart; geography–topic map; and English–topic poem, over two testing times, to determine whether mode of presentation (paper vs. M-technology, i.e., Pads®) and cognitive load (text-only vs. text & graphics vs. graphics & audio vs. text, graphics & audio) had an impact on recall. The variables of gender, working memory, and motivation were identified as possible individual differences affecting learning outcome. An opportunity sample of 346 secondary school students,...