Learning in a Smart City Environment (original) (raw)
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On Learning in a Smart City Environment
Serdica Journal of Computing, 2016
Advances in technology in recent years have changed the learning behaviours of learners and reshaped teaching methods and learning environments. This paper overviews a foundational framework and provides models for planning and implementing smart learning environments. Gartner's 2015 Hype Cycle for Emerging Technologies identifies the computing innovations such as Internet of Things, Advanced Analytics, Machine Learning, Wearables, etc., that organisations should monitor. Learners and students, being the future drivers of these industries, are the main human resource to fulfil the vacancies of these work forces. Constant improvements and re-evaluation of the curriculum has to be done regularly to keep the learners up-to-date in meeting the requirements of these industries and corporations. Universities benefit from these thinking-outside-the-box practices by equipping students with work force experience that involves more hands-on tasks with real-life infrastructures. The introduction is focused on analysis of emerging industries and new types of jobs that require future
Serdica Journal of Computing LEARNING IN A SMART CITY ENVIRONMENT
2015
Advances in technology in recent years have changed the learning behaviours of learners and reshaped teaching methods and learning environments. This paper overviews a foundational framework and provides models for planning and implementing smart learning environments. Gart-ner's 2015 Hype Cycle for Emerging Technologies identifies the computing innovations such as Internet of Things, Advanced Analytics, Machine Learning, Wearables, etc., that organisations should monitor. Learners and students, being the future drivers of these industries, are the main human resource to fulfil the vacancies of these work forces. Constant improvements and re-evaluation of the curriculum has to be done regularly to keep the learners up-to-date in meeting the requirements of these industries and corporations. Universities benefit from these thinking-outside-the-box practices by equipping students with work force experience that involves more hands-on tasks with real-life infrastructures. The intro...
Technology Education and Learning in Smart Cities
Advances in educational technologies and instructional design book series, 2020
This chapter gives a through description about aspects of smart cities and learning. The concept of smart city has already been deeply involved in our communities. Education and learning are discussed as part of the environment in a smart city. Three relevant components of smart city are provided first, followed by a wide literature review and background about smart learning. We give findings of the perception of the term smart city by young talents. A study about the perception of smart learning and relevant technological aspects was conducted and described. Students are willing to share knowledge and work together in the digital age. Sharing knowledge in a smart city is imperative for better performance in many aspects of the smart city and especially in smart learning and education.
A survey: the role of the internet of things in the development of education
Indonesian Journal of Electrical Engineering and Computer Science, 2020
There is a demand to change the contents and activities, and adapt the methods for higher education institutions, especially, universities to let researchers and educational to act more efficiently in a digital context. A well-designed campus, finally combining technology, is basic for developing digital university by facilities for learning, teaching, and research, enhancing the student trials, and supplying the convenient settings. Within digital universities, technology can improve security, reduce costs, and offer devices for faculty, scholars, academics, and students. These advantages give more attention to university processes and evolutions, the experience of researchers, and students. In this research, we have done a study on the Internet of things and what its role in the development of education through the review for a group of previous research. In addition, we have studied the smart class and its components and the difference from the traditional class, and then we have...
IJERT-An Interactive E-Learning System for Smart Cities based on IoT
International Journal of Engineering Research and Technology (IJERT), 2020
https://www.ijert.org/an-interactive-e-learning-system-for-smart-cities-based-on-iot https://www.ijert.org/research/an-interactive-e-learning-system-for-smart-cities-based-on-iot-IJERTV9IS120036.pdf This research paper presents an advanced solution for interactive education systems based on new technologies for smart cities. Background/Objectives: The new coronavirus COVID 19 made an impact on most of the daily activities in the whole world. Normal daily activities such as going to school or university became a challenge for many pupils and students. Many companies and education stakeholders started to find suitable solutions to attend meetings remotely, study remotely, or use online connections instead of physical presence. Methods: The paper presents the development of an interactive E-Learning system based on Internet of Things (IoT) connections and Virtual Reality (VR). The proposed system provides a solution for practical classes to attend classes wearing VR glasses to feel the interactions between devices and tools as practical as in practice. Findings: The paper presented the main challenges in the eLearning solutions from surveys from different researchers. The papers proposed an interactive solution for learners to use an interactive platform based on IoT and VR to provide a solution that makes practical learning possible. Classroom teaching could be completely replaced by online teaching mode. Novelty: The proposed system might be an attractive solution for many purposes using IoT environment and Virtual Reality (VR) to decrease the feeling of disconnection between co-learners and to make practical learning is possible
Scenarios for active learning in smart territories
This work is intended to foster a “quantum leap” in the reflection on learning in smart cities/territories. We try to move from a vision according to which education is identified with “infrastructures and services” needed to sustain the smart city “organism” (due also to the social capital that it may produce) toward a “new” vision that recovers the founding role of the educative processes, through which the relationships between persons and inhabited territories are continuously reshaped. According to that we present: a) a strategic and methodological approach focused on museal field and narrative as key elements of future 'learning from smart cities'; b) a model of an advanced integrated technological environment (mobile, web, internet of things) designed to support such an approach. The need for a different approach to the monitoring of complex learning experiences is also underlined.
Towards Smart City Education.pdf
Sustainability has been an important topic in UK schools for some time, most notably since the Sustainable School Strategy was proposed by the UK Department for Education (DFES) in 2006. However, as smart city technologies emerge and show real promise in contributing to a more sustainable future, it is becoming apparent that new skills for working with the big urban data sets that drive these innovations must be taught to upcoming generations to ensure that they can be active smart city citizens. Current practice within schools is to distribute teaching of different aspects of data skills across the curriculum. We ask the question how can data skills be taught using a more unified and practical approach, which facilitates application of skills in genuine, smart city contexts. We propose to use Urban Data Games to set a context for learning, and demonstrating, practical application of skills for handling large complex data sets. This paper focuses on an Appathon challenge, which will shortly be trialled in a Milton Keynes school, in which participants are tasked to design a novel App from real satellite data after first learning and applying data skills to data about home energy consumption.
An Interactive E-Learning System for Smart Cities based on IoT
2020
This research paper presents an advanced solution for interactive education systems based on new technologies for smart cities. Background/Objectives: The new coronavirus COVID 19 made an impact on most of the daily activities in the whole world. Normal daily activities such as going to school or university became a challenge for many pupils and students. Many companies and education stakeholders started to find suitable solutions to attend meetings remotely, study remotely, or use online connections instead of physical presence. Methods: The paper presents the development of an interactive E-Learning system based on Internet of Things (IoT) connections and Virtual Reality (VR). The proposed system provides a solution for practical classes to attend classes wearing VR glasses to feel the interactions between devices and tools as practical as in practice. Findings: The paper presented the main challenges in the eLearning solutions from surveys from different researchers. The papers proposed an interactive solution for learners to use an interactive platform based on IoT and VR to provide a solution that makes practical learning possible. Classroom teaching could be completely replaced by online teaching mode. Novelty: The proposed system might be an attractive solution for many purposes using IoT environment and Virtual Reality (VR) to decrease the feeling of disconnection between co-learners and to make practical learning is possible
Smart Education Using Internet of Things Technology
Advances in Data Mining and Database Management, 2019
Smart education is now a typical feature in education emerging from information communications technologies (ICT) and the constant introduction of new technologies into institutional learning. The smart classroom aims users to develop skills, adapt, and use technologies in a learning context that produces elevated learning outcomes which leads to big data. The internet of things (IoT) is a new technology in which objects equipped with sensors, actuators, and processors communicate with each other to serve a meaningful purpose. The technologies are rapidly changing, and designing for these situations can be complex. Designing the IoT applications is a challenging issue. The existing standardization activities are often redundant IoT development. The reference architecture provides a solution to smart education for redundant design activities. The purpose of this chapter is to look at the requirements and architectures required for smart education. It is proposed to design a scalable ...