FUTURE Project-Moving Towards the Future of E-Learning Conference or Workshop Item (original) (raw)

The Lab@ Future Project-Moving Towards the Future of E-Learning

2004

This paper presents Lab@Future 1 , an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics -Science subject in Germany, Geometry -Mathematics subject in Austria, History and Environmental Awareness -Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.

FUTURE , a collaborative e-learning Laboratory experiments platform Conference or Workshop Item

2019

This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused disciplines namely: Fluid Dynamics Science subject in Germany, Geometry Mathematics subject in Austria, History and Environmental Awareness – Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories [1] so as to leverage our understanding of teaching and learning practices in the targeted context of deployment. To be able to evaluate the lab@fu...

FUTURE Project-Moving Towards the Future of E-Learning Conference Item

2004

This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics Science subject in Germany, Geometry Mathematics subject in Austria, History and Environmental Awareness – Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of

The Lab@Future Project

This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness — Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment.

EVALUATING LAB@FUTURE, A COLLABORATIVE E-LEARNING LABORATORY EXPERIMENTS PLATFORM

This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused disciplines namely: Fluid Dynamics -Science subject in Germany, Geometry -Mathematics subject in Austria, History and Environmental Awareness -Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories [1] so as to leverage our understanding of teaching and learning practices in the targeted context of deployment. To be able to evaluate the lab@future system in its entire complexity an evaluation methodology including several phases has been developed, performing formative as well as summative evaluations.

Virtual Interactive Laboratory Applied to High Schools Programs

Procedia Computer Science, 2015

A common problem in many schools is that they do not have the necessary equipment in their science laboratories. This is often due to space and a limited budget for maintenance and equipment. Within a constructivists learning model with a multi perspective approach it is necessary for students to have an environment where they can perform scientific and technological experiments. Working in a science lab creates an interactive experience that encourages development and provides practical knowledge. Some cognitive processes arise through interaction; these play an important role in semantic construction. Usability within a platform refers to the interaction between the software and the users. This means the software will be easy to learn and navigate, allowing the user explore its potential through an attractive interface and operations. The software can be use efficiently, minimizing errors and increase user satisfaction, among others. This article focuses on studying the design and construction of a virtual laboratory through human interaction, to solve a problem through a virtual science lab. The student reads from his book Practice of Science, which outlines a task to perform. During the activity time, the student can interact with laboratory instruments. Even when following instructions, the student may overlook some details, which could lead to accidents or laboratory instruments damage. The result of the research includes an analysis of the construction of a virtual lab and the experience of users throughout their educational experience.

An e-learning collaborative platform for laboratory education

The Lab@Future project aims at developing new possibilities for technology-based laboratory education. The project goal is to provide groups of students with mobile and distant access to experiments. The paper presents the e-learning collaborative platform being deployed in the project for implementing the Lab@Future pedagogical scenarios which are based on modern pedagogic approaches (activity theory, expansive learning and constructivism).

e-lab: a valuable tool for teaching

2010

In recent years the number of students choosing to pursue a scientific career has been decreasing, because they claim to be "difficult" to study these subjects. Having students motivated and interested in learning science is very important for the sake of the scientific culture and of our own future. Studies indicate that to reverse the previous situation, the teaching practices must invest in experimentation and new technologies. The essential goal of this study is to propose ways to achieve this goal. The e-lab is an excellent free resource that has both valences above mentioned, as evidenced by a preliminary study.

ARIEL : Augmented Reality in Interactive E-learning

2008

Technological advances in the field of Information and Communication technology have brought about an increase in the need to mediate knowledge. Learning and education have been evolving constantly to accommodate the pervasive nature of technology. Within this evolution, e-learning platforms have also been developing and shifting from simple monolithic frameworks, dealing with the essentials of course management, design and delivery, to "flexible" systems involving the learners more actively making use of external stimuli to enhance motivation. Emerging trends in the fusion between education and technology are indeed showing that modern-day learners are requesting more informality and flexibility in their own educational process; hence the introduction of concepts such as virtual worlds and augmented reality. Platforms making use of this type of innovative technology have in fact been found to yield a more flexible and robust learning environment which offers enhanced personalization and dynamicity in the presentation of information using an orchestration of various functionalities based upon service-oriented architectures. This paper discusses possible research in the ambit of interactive learning over the World Wide Web and in an environment built upon virtual reality. Research centres upon the effectiveness of socio-collaboration in a learning community targeting the sharing of learning objects. Such virtual knowledge resource distribution and management aims to bridge the gap between content providers, information technology providers and other beneficiaries involved. This paper will focus upon the principles of design and construction of this innovative learning structure, directed at various ICT-related topics with such target member groups including higher education institutions.

Integration of Virtual Labs into Science E-learning

Students can obtain lab content information equally well from two types of laboratories: a virtual and a physical lab. There is great potential in applying a 3D virtual lab based games to support teaching and learning in science. Moreover, it is significant to find practical ways to design and develop intelligent systems based on 3D games with limited complexity forms. 3D virtual environments provide an immersion into the learning contents, and interactions within the virtual world of the game, which are governed by established scientific principles. Therefore, people are looking for the forms of computer simulation - training that require fewer organizational and logistic efforts. Among them, three-dimension virtual environment is the important part of this system in enhancing the learning process. This paper aims to design and implement 3D virtual labs, which are considered as a low-cost alternative to educators and students, in science E-learning. This study focuses on the virtual assembly of instruments, the realization of dynamic 3D gauges, and the setup of emulation-based systems, which are key factors to provide students with the high-immersion 3D virtual lab. It also describes the setup of the network environment of this virtual lab; in this network, the server controls the options, user operations and the processes of experiments. Finally, this research involves designing and deploying a complex application that combines advanced visualization, interactive management through complex virtual devices and intelligent components.