The New Wearable Computing Frontier (original) (raw)
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Understanding the wearable fitness tracker revolution
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The goal of this study was to examine why individuals purchase wearable fitness trackers and explore their usage patterns. Four focus groups were conducted with 31 participants who shared their thoughts on their purchase intentions, fitness behaviors, and how they used their various fitness trackers. Several themes emerged from their discussions which shed light on this emerging technology. Aspects of gamification and the diffusion of innovation were evident in how participants chose to purchase and use trackers because of the need to compete with friends and family and hold themselves accountable when it came to being psychically fit. The importance of esthetics and virtual rewards were also influences that impacted users' opinions of their fitness trackers. The findings suggest the importance of social pressure, personal accountability, and gamification when it comes to purchasing and using a wearable fitness tracker during leisure time activity. Keywords Wearable fitness trackers. Gamification. Diffusion of innovations There has been exponential growth in technology to track fitness and health over the last few years. One of these areas of growth is wearable technology. Wearable technology is an electronic device or computer that can be integrated into clothes or an accessory worn on the body (Wright and Keith 2014). According to Stein (2014), wearable devices are sorted into three categories: Notifierswhich provide information to the consumer, glassesused to augment virtual reality using eyeglass wear, and trackers which use sensory information to provide data to the consumer. More than 13 million wearable fitness trackers were sold in 2015 (Hutchinson 2016), followed by an increase to more than 33 million in sales in 2016 (Protalinksi 2017). Estimates suggest that by 2020, 411 million wearable devices worth $34 billion will be sold worldwide
WEARABLE TECHNOLOGIES AND ITS FUTURE APPLICATIONS
The popularity of wearable technologies have increased day by day. In the near future, wearable technologies are expected to become an indispensable part of our daily life. The aim of this study is twofold. The first one is the classification of wearable technologies based on the specifications and applications as; wearable health technologies, wearable textile technologies, and wearable consumer electronics. The second aim of the study is study is to point out how wearable technologies will be a milestone both for daily life of people and the way of doing businesses of the companies in the future. The potential applications indicate that the future will be safer, easier, healthier, quicker, and more entertaining with the wearable technologies
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National Journal of Management and Technology, 2015
There are various technologies and products available in the market that efficiently helps the human being in various ways spanning from desktops, laptops, electronic calculators, PDAs.etc.But the innovation haven't stopped to envision human need more efficiently, giving rise to a novel concept of "Wearable technology" which has changed many concepts of product development disruptively. The main focus of wearable computing is that these devices can be carried anywhere and they take active participation in human activities. It refers to electronic technologies that are incorporated into items of clothing and accessories which can comfortably be worn on the body. These wearable devices can perform many of the same computing tasks as mobile phones and laptop computer, however, in some cases; wearable technology can outperform these hand-held devices entirely. Wearable technology tends to be more sophisticated than hand-held technology on the market today because it can pr...
Wearable technology: The current state of the art
9th International Conference on Education and New Learning Technologies Conference (EDULEARN17), 2017
Technology is being more transparent and penetrating into the lives of the human being. We have seen that technology transformed in a form that can be wearable. To refer this transformation, new terms such as “wearable technology, wearable computing, or wearables” have emerged. In this regard, this research examines a total of 1997 studies to identify research patterns and present current state of art on wearable technology studies. For this purpose, the research employs Social Network Analysis (SNA) and quantitative content analysis. The time trend analysis demonstrates that research on wearable technology boomed by 2014. The network visualization findings revealed that wearables are considered as assistive technology. Wearable technology influenced health sector substantially. Usability, user-centered design, privacy and security issues are the challenges that wearable technology should overcome. According to keyword analysis, wearable technology can be examined through the lenses of ubiquitous computing, mobile computing, pervasive computing, or in a broader sense, through the lens of human-computer interaction. Keyword analysis reveals that recognition, monitoring, sensing, and diagnosing are the action words that can be used to define wearable technology.
International Journal of Technology Diffusion
This article presents a detailed analysis of research in the field of adoption of wearable devices by taking into consideration existing literature and related theories, frameworks, research methods, type of wearable device under study, geographical distribution, type and level of analysis. A systematic review of related research has been conducted by exploring databases like Elsevier, Emerald, Springer, Sage, Taylor and Francis, the Wiley Online Library, the IEEE, etc., to find articles between 1990 and 2018. A total of 118 articles have been synthesized and reviewed for the analysis. The results show that most of the studies undertaken so far have been empirical and quantitative in nature. A majority of studies focus on more developed nations like USA and show the increasing demand of wearable devices for entertainment, healthcare and fitness purposes. The scope for future research seems to be bright as studies are showing an increasing trend of more studies from the past few years.
Smart Wearables or Dumb Wearables?
Proceedings of the 34th ACM International Conference on the Design of Communication - SIGDOC '16, 2016
Recent advances in technology fostered the commercialization and usage of wearable devices. Among diverse form factors, wrist worn devices stand out. Benefitting from a conventional format and easy access, wrist worn devices, such as smart watches and fitness trackers, have been gaining popularity. While their continuous usage and close contact with the human body enable various applications, their limited computational resources summed with continuous changes in the context of use challenge designers in providing effective interactive solutions for end users. Seeking to understand how the context of use impacts the user experience and interaction with ten popular wrist worn wearables, in this study we analyzed the users' feedback: 545 users' comments were collected from Amazon, coded and aggregated. Based on the users' feedback, we identify 31 major problems that are currently faced in wrist worn interfaces. The analyses of the users' feedback led to a discussion about the causes and severity of those problems, and also to the definition of a set of design implications aimed at improving the user interaction with the next-generation wrist worn wearables. CCS Concepts • HCI Design • Interaction Paradigms • Contextual design • Ubiquitous and Mobile Computing.