Analysis of History Learning Model Based on Multimedia as the Strengthening of National Identity of Students (original) (raw)
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Developing Learning Media of Indonesian History to Raise Students’ Historical Consciousness
The New Educational Review
The research team sought to develop learning media of Indonesian history based on the historical reproduction of replicas of historical heritage objects and electronic pen (e-pen) maps. In general, the objective of this research is to develop and produce learning media of Indonesian history to raise students' historical consciousness. An instructional media company, "Pudak Scientific, " is involved in aiding in developing and producing history learning media. A multi-year research and development approach was adopted, in which the first year focused on developing the model/prototype of the learning media in question, whereas the second year was concerned with building the product prototypes, production trials and field validation in high school. The learning media under development is in the form of i) replicas of historical objects in prehistoric era, ii) replicas of historical objects during the Hindu Buddhist era, iii) replicas of historical objects during the Islamic Empire, and e-pen maps of three historical periods of Indonesia. Replicas and e-pen maps serve as a medium to assist students in raising their historical consciousness.
2021
Advances in information technology allow changes in the learning process. History is one of the important subjects at the high school level (SMA) which needs adaptation to the era of the Industrial Revolution 4.0 because historical knowledge is not only very fundamental in the formation of national identity but also a source of inspiration which is full of meaning in developing historical awareness of students. Learning history using digital can give birth to a wise generation who will be able to solve the nation's problems and make learning easier during the Covid-19 pandemic like today. However, the problem that occurs is that teachers are still not optimal in utilizing and developing digital-based historical learning media that can be accessed via each student's smartphone. This study aims to provide a historical learning innovation so that the material presented is not bored through digital media in the Industrial Revolution Era 4.0. The method used in this research is t...
Proceedings of the THE 2ND INTERNATIONAL CONFERENCE ON SUSTAINABLE DEVELOPMENT & MULTI-ETHNIC SOCIETY - ICOSH2 2019, 2019
History lessons are often associated with traditional and static methods of teaching and learning. Therefore, this concept paper attempts to highlight the ways of multimedia aspect that can be used as a research material and interesting transformation for the field of History. Teaching and learning History can use four techniques, namely tutorials, exploration, communication and applications. These four techniques can use Portal and Forum Rules, You-tube, CD-ROMs, History databases, word processing, presentations and using virtual libraries. Information and communication are intimately connected with one another. The diversity of these multimedia-based techniques is an extension of its application in all fields and everyday life, especially in the education system. Electronic learning introduced in schools is one of the most relevant transformations and creates encouraging interaction between students and teachers and among students themselves. Multimedia-based teaching and learning is one of the latest trends to enhance interactive skills among students and erode the perception of some who say that learning history is passive and boring. Multimedia directly encourages students to find out more information than what's in the textbook. More interesting pictures or images and sounds can steal students' attention and can encourage students to research, explore and increase their knowledge and understanding.
https://www.ijrrjournal.com/IJRR\_Vol.8\_Issue.5\_May2021/IJRR-Abstract025.html, 2021
One of the goals of learning history is in addition to fostering historical awareness, it also introduces the concept of collective identity in students. Awareness of identity is very important for the life of the nation and state amidst the strengthening of globalization. Strengthening awareness of collective identity through historical education can use a local historical approach that contains local identities. Local history has a more contextual position from the student's point of view because it is closer to and around students. So that strengthening the understanding of local history is the initial stage that must be taken. Therefore, the use of historical learning media that utilizes local history material in schools is important. This study uses the first level Research and Development method, with a focus on designing learning product designs. The results showed that the design of learning media for historical documentary films with the material of the Implementation of Ethical Policies through Colonization Policies in Metro Lampung was by the core competencies and basic competencies in the 2013 Curriculum. The results of validation by stage 1 material experts were 59.3% with the criteria "Eligible", the second stage material expert was 93.3% with the criteria "Very Appropriate", while the results of the validation of the 1st stage design expert were 76.6% with the "Proper" criteria, the 2nd stage design expert was 88.6% with the criteria "Very Feasible". The results of the responses of students to the design of learning media were 88.4% (Very Feasible). It was concluded that the learning media in the form of a historical documentary film with the material of Ethical Policy Implementation through Colonization Policy in Metro Lampung deserves to be tested as a historical learning medium to strengthen students' understanding of local history in high schools.
Journal of Social Sciences (COES&RJ-JSS)
The development goal this research is to produce an interactive multimedia on the theme of learning the history of Indonesian civilization which is valid, practical, effective, and attractive. This research is a research development by using a development model of Borg and Gall which has been modified. Development model consists of 8 steps: (1) Research and data collection, (2) Planning, (3) Development of draft product, (4) The early field tests, (5) Revise the test results, (6) field tests, (7) Completion of the product field test results, (8) Final Product. The instruments used in this research are a validation questionnaire, test questionnaire, interview, and evaluation test. Preliminary field testing results, the product gets a score of 4.6 which is included in the practicality of practical criteria and got a score of 4.6, including the attractiveness of the interesting criteria. Based on the main field testing, theproduct get a score of practicality 4.5 which is included in the criteria of attractiveness of the practical and get a score of 4.2 which is included in the criteria of interest, as well as get a score of 84.7 Effectiveness included in the criteria effectively. Overall analysis of data from the validation sheet materials experts, media experts, and users of this product is getting an average score of 4.1 which is included in the valid criteria with minor revisions.
International Journal of Scientific Research in Computer Science, Engineering and Information Technology, 2020
History is a subject that instills students’ enthusiasm to always advance the nation and country as a sense of pride and gratitude for the services of the heroes who had struggled to defend and win Indonesia's independence. Encountering the history of the struggle of the heroes able to encourage younger generation to have a high historical awareness that is reflected in everyday life. Learning history in a school which meets the students’ needs effects a good historical awareness for the students. This study aimed to analyze the students’ needs in learning history based on the local historical figure of the King Sang Naualuh Damanik. This research was conducted at a state high school in Indonesia. Participants in this study were thirty-four of eleventh grade students and a history teacher. This study used a qualitative method by collecting data from questionnaires to thirty-four students and interviews with a history teacher and five students. The results showed that students needed learning media that were integrated with technology in the teaching learning process of history based on local historical figure of the King Sang Naualuh Damanik.
The Influence of Digital Learning Media Towards Students’ Historical Learning Interests
International Journal of Multicultural and Multireligious Understanding, 2021
The school’s learning history can form a nationalist attitude, or serve as a moral education for students or learners. Therefore, the history subject can be used as a tool to form a nationalist attitude through educational institutions or schools, which can be seen from the changes in the attitude of the history subject and the learning outcomes of students. The research method used is quantitative, the quasi-experimental method is adopted, and the research design is a non-equivalent design. The sampling method in this study is purposeful sampling. The data analysis technique used in this study is independent testing. According to the completed data analysis, the following conclusions can be drawn: The influence of iSpring suite learning media on students' learning interest can be seen from the calculation results of the independent sample test. The value of this sample is 0.000, which is less than the standard significance value, which is 0.005. This means that there is an infl...
Designing a Digital Book History of Indonesia Fine Arts as a Learning Media in Class
Proceedings of the 2nd International Conference of Science and Technology for the Internet of Things, ICSTI 2019, September 3rd 2019, Yogyakarta, Indonesia, 2020
Stereotyped as boring modules, some people considered theoretical-taught classes to be less interesting in comparison with the practice-as-research classes. One example of these theoretical classes is the History module. This research investigates how the educators in the History of Indonesia Fine Art module attempted to overcome these challenges by renewing their teaching techniques and using new media as tools to reach the objectives of the module. As a nature of history module, the History of Indonesia Fine Art module is packed with insights concerning the nation's ancient artefacts and their significances. It is designed to help the student to understand their ancestor's way of life through their material cultures. Ancient artefacts that generally are deemed as outdate objects actually possess incredible potential, for those who have learned its pastime significance and draw its correlation with today's society. The objective of the History of Indonesia Fine Art module is to encourage student to take history as their source of inspiration in creating their artworks. To help the learning process in the class, various methods and learning media were adapted each time. Now, with the increasing use of gadgets such as tablet or cellular phone, we can transform the History of Indonesia Fine Art into a digital book or e-book. This digital book will contain a lot more visual content than the previously printed books, which predominantly consist of texts. Student can use audio or video to learn and if there is an assignment, the student can do it online. With that background, the use of digital book of the History of Indonesia Fine Art can facilitate easier independent learning..
Proceedings of the Proceedings of the 2nd International Conference on Social Sciences and Interdisciplinary Studies (formerly ICCSSIS), ICCSIS 2019, 24-25 October 2019, Medan, North Sumatera, Indonesia, 2019
There are eight national heroes from Sumatra namely Sisingamangaraja XII, Ferdinand Lumban Tobing, Zainul Arifin, Tengku Amir Hamzah, Adam Malik, Kiras Bangun, Teuku Mohammad Hasan, and Tahi Bonar Simatupang who have a strong national character to be encouraged and imitated by students of North Sumatra. However, the national character is only contained in a learning textbook that has not been utilized as a digital learning media. For this reason, the animated video of eight National Heroes from North Sumatra is a digital learning media that is appropriate for enhancing the national character of colleger. The research aims to develop an animated video learning media that displays eight national characters of eight national heroes from North Sumatra. This research uses research and development methods. The results showed that this animated video is very interesting to be used as a digital learning media to enhance the national character of students.