Augmented and Virtual Reality in the Language Classroom: Practical Ideas (original) (raw)

Foreign Language Teaching with Augmented Reality Application

2016

One of the main aims in Foreign Language Teaching is to actualize natural and entertaining educational environment. Foreign Language Teaching Activities should stress on motivational goals furthering interests and motivation of learners and minimizing their anxiety in language teaching activities. So as to adopt that, these activities should be designed to incite students’ interests, curiosity and include some diverse alternatives from school textbooks to handheld technological devices and other electronic appliances. The alternatives for educational purposes may multiply in results of innovations and individual’s access to technologies in surrounding educational environment. For the purpose, application of technological innovations and handheld technological devices should bridge the gap between real world and virtual world. In the study, a technological innovation called “Augmented Reality (AR)” is applied. The purpose of the study is to determine attitudes of learners towards AR ...

Teaching and Learning , 2013 – 1 , 54-68 Augmented Reality Potential and Hype : Towards an Evaluative Framework in Foreign Language Teaching

2013

Augmented Reality adds a layer of digital information to a live direct or indirect view of a real-world environment. Of late, many claims have been made about the potential of augmented reality software in education. Technically such software may offer many exciting features but little research has been done into the teaching and learning foundations upon which it is built. This is problematic because in a time of budget cuts, on the one hand, and ever increasing examples of such software, on the other, educators do not have available to them an objective framework that they can use to evaluate the potential pedagogical usefulness of such software. Furthermore, technical developers have little guidance as to the pedagogical expectations of educators. By focusing on the area of foreign language teaching this article takes a first step towards addressing this research gap by proposing an evaluative framework that has been constructed with reference to teaching and learning scholarship...

Teacher Educators Perspectives on The Use of Augmented Reality for Foreign Language

2021

The purpose of this research is to share reflections on Augmented Reality (AR) technology as an upgrade tool for foreign language development. Exploring the short but considerable literature research, this post discusses AR technology for the rise in the philosophy of upgrading, upgrading teacher nursery in position, teachers, pupils, customs, infrastructure, and sustainability, using the framework of activities outlines the suitability of the use of upgrading technology in development programs. For analysis, AR technology has essential benefits for language development; however, it is not suitable for all language types. Not only that, but this information also offers solid recommendations for activities that are enhanced with AR in 4 skills as well as language-specific applications. This information has some relevance for instructors, teachers, researchers, and creators of Augmented reality content

Augmented Reality Digital Technologies (ARDT) for Foreign Language Teaching and Learning

The present study focuses on Augmented Reality and its role in language education. It has often been claimed that emerging technologies have great potential to improve language learning and increase learner performance. While their digital capabilities are almost limitless, to our knowledge, no study has been conducted to measure their effectiveness on actual language learners. In this paper we report and discuss our ongoing work on the design, management, and implementation of Augmented Reality experiences for foreign language instruction. We concentrate on the beginner's level Spanish course for which we have used Aurasma, an augmented reality app for mobile devices [1]. The project has a threefold purpose: 1) to increase second language learners' motivation, 2) to measure statistically the effectiveness of this technology in classroom settings, and 3) to contribute to our knowledge of digital technology and language instruction.

Augmented Reality in Language teaching and learning?

2012

In recent years, the use of information and communication technologies (ICT) has become widespread in second language teaching and learning contexts. The language teaching and learning processes encompasses and requires the use of authentic language multimedia and multimodal materials such as text, audio, video and images. The Common European Framework of Reference for Languages: Learning, Teaching, Assessment (abbreviated as CEFR), is widely adopted and accepted as the European standard for teaching and learning foreign languages. It’s implementation promote the linguistic diversity within the European Union and additionally support the use of ICT as networks and digital tools at the service of teaching / learning foreign languages. In this context, the use of new technologies has become a key factor.

Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review

Shanlax International Journal of Education, 2021

The purpose of this paper is to present a review of Augmented Reality (AR) technology as an educational tool for foreign language education. Following a short yet comprehensive literature review, the paper reviews educational AR technology in terms of learning theories, learning pedagogies, teachers, students, culture, infrastructure, and sustainability based on the framework developed by Osterweil et al. (2016) for evaluating the appropriateness of educational technology use in global development programs. The review showed that educational AR technology provides many affordances for language learning; however, it is not ready for total integration into language classes. The paper also provides practical suggestions for activities enriched with AR in four language skills and recommended applications. This review offers various implications for teachers, teacher educators, researchers and coursebook developers.

Features of using methods and means of the augmented reality technology when teaching a foreign language

Perspektivy nauki i obrazovania – Perspectives of Science and Education, 2021

The problem and the aim of the study. The integration of digital technologies into modern curricula in a foreign language supports the solution of tasks of higher professional education in terms of training a demanded and competitive specialist. The purpose of the work is to study the features of using methods and means of the augmented reality technology in the process of forming students’ professional foreign language competence. Research methods. To obtain theoretical generalizations the analysis of scientific works on problems and prospects of using the augmented reality (AR) technology in the process of teaching a foreign language and on formation of the professional foreign language competence was used. AR tools (Google Lens, augmented reality browsers, WallaMe service) were mastered as part of the course “Virtual and Augmented Reality Technologies” Stepik platform (https://stepik.org/course/62107/syllabus). The study involved 40 first-year students of Vyatka State University of the training program “Teacher education”. In the experiment, the Pearson χ2 (chi-square) criterion was applied. Results. In the experimental group, when studying scientific terms, vocabulary and grammar of the foreign language, for communication and cultural exchange, the methods and means of the AR technology were used. Assessment of formation of the professional foreign language competence was carried out and statistically significant differences in the qualitative changes that occurred in the pedagogical system were revealed, χ2obs. 2 > χ2crit0.05 (7,14 > 5,99). In conclusion factors that make it possible to effectively use the augmented reality technology in foreign language classes (time regulation; alternation of activities, traditional methods and means with innovative ones; inclusion of physical activity breaks and elements of neuro-gymnastics; instruction on safe networking) are summarized.

Augmented Reality in Foreign Language Education: A Review of Empirical Studies (增强现实技术在外语教学中的应用:文献综述性研究)

2018

This literature review examines how Augmented Reality (AR) has been used in foreign language learning. AR is a live view of reality that is augmented by computer-generated sound, image, or videos. It allows the user to interact with the real physical environment in an enhanced way. This study provides an overview of what AR is, its history, different definitions, and how it has been used in education in general. It summarizes how AR has been used in all aspects of foreign language education, including skill development (listening, speaking, reading and writing), vocabulary, grammar, culture, the aspect of affect in language learning, what AR tools were used, and a discussion of the advantages and disadvantages of AR in language learning. At the end of the article, the author suggests further research needed to support the widespread adoption of AR in foreign language education in general and in Chinese-as-a-Foreign-Language, specifically.

Augmented Reality in English Language Pedagogy: An Innovative Techno Culture for Contemporary Classrooms-A Meta Review

International Journal of Advanced Science and Technology, 2020

Augmented Reality is ever-growing technology that hooks the attention of the users which ensures in-depth knowledge and information through interacting with the virtual objects in the real-world environment. In the arena of English language education, wide usage of technology and technological gadgets to provide the learner with the real language experience and make learning more interesting as well as interacting. AR is the newer techno-pedagogy that enable the learner to enhance the different aspects of the target language. The present study focused on the systematic review of reviews of scientific studies which analysed the Augmented Reality technology in contemporary English language learning. The findings of the study are: AR enhances English language learning, increases motivation to learn the language, enhance positive attitude towards the language, feel the learners enjoyable to learn the language (either conscious or subconscious learning) in the AR environment, rich vocabulary can develop through the application of AR. AR also enables the learners to enhance their target language skills. The study also analysed the critical issues while using AR in the classroom as general and specific in language learning like financial constraints, privacy and security policy, deviating the attention from the real concept etc.

Virtual and Augmented Reality in English Language Arts Education

The Roman and Littlefield Group, 2021

Teachers have been asked to do virtually everything—plan fantastic educational lessons, manage behavior, use technologies to engage and promote learning, assess and report to stakeholders, build strong relation-ships, advocate for students, keep family secrets, and more. However, as technologies have progressed and become more widely available, and as the COVID-19 pandemic set in, teachers are now being asked to do everything, virtually. This book was born from this shift in paradigms. It is both story and vision, and it is about how English language arts (ELA) teachers are learning to do everything virtually—through virtual and augmented reality technologies. This book is offered as a preliminary guide and resource to the emerging possibilities of VR/AR. The chapters here explore the use of VR/AR in secondary ELA classrooms and provide a roadmap for those who want to understand VR/AR better, as well as see concrete examples of how these technologies have been used in ELA classrooms. The book is divided into three sections: The first section begins with an overview of previous research and offers readers ways to conceptualize the use of VR/AR in ELA teaching. The second section contains examples of practical uses of VR/AR in traditional classrooms through literature teaching, virtual field trips, and the use of VR goggles to promote writing development. The third part of the book focuses on interdisciplinary work in ELA teaching. Topics include geolocation and bomb-making. After all, ELA is a discipline that can accommodate interdisciplinary integration well (Davis, 1999). ISBN 9781793629852 (Cloth : acid-free paper) | ISBN 9781793629869 (eBook)