Bridging the Collection Management System - Multimedia Exhibition Divide: A New Architecture for Modular Museum Systems (original) (raw)

A Design and Implementation of Museum Multimedia Information System

Journal of Information Science and Engineering - JISE, 1999

A museum multimedia information system is designed not only for entertainment, but also for education and research. Within the system, a huge number of intellectual assets is stored in a multitimedia database. Users can query the multimedia database and retrieve information matching the specified conditions. In this paper, we successfully apply the EER (Extended Entity-Relationship) model to describe the entire system. We also propose multiple retrieval functions including browsing and query, for various users to access the information in a flexible and efficient manner. Finally, a prototype system is developed based on WWW client/server systems and the object-relational DBMS UniSQL.

51 Design of a Software Framework for the Management Caviglione and Coccoli Design of a Software Framework for the Management and Personalization of Contents in Smart Museums

The increasing availability of sophisticated mobile appliances, also supporting cost-effective proximity communication technologies, boosts the development of smart environments. This can change the user experience, also enabling new interaction models. However, to cope with additional complexities and to enhance the set of available services, a proper software framework is needed. Specific requirements are: i) the delivery of personalized contents; ii) the easy management and adaptation of multimedia objects to precise classes of devices; iii) the support of network intensive applications, e.g., those using video streaming. In this perspective, the paper presents a prototypal software framework to bring such features in museums. The main contributions concern the methodologies for creating and delivering ad-hoc contents in a simple and scalable way, as well as the integration of standard solutions to maintain the deployment simple and competitive. Besides, owing to the core role of...

An Integrated Environment for Cataloguing and Online Presentation of Museum Exhibits

2010

Abstract The paper presents an integrated environment which enables museum personnel to catalogue and at the same time publish online museum exhibits. The system is based on international standards and is highly customisable to cater the needs of a variety of museum types. Moreover, the underlying database allows storing for the same exhibit documentations for different audiences and in multiple languages, while it is extendable to accommodate new media types, languages, exhibits and information categories.

Vignettes of Computer-based Museum Interactive and Games Software through the Years

Electronic Workshops in Computing

Museums have used computers to develop exhibition interactives and games over the years. This paper provides early case study examples and historical context. During the 1980s, computer-based displays in museum exhibitions were largely standalone. In the 1990s, the availability of the web allowed networked interactivity. In the 2000s, access via smartphones became increasingly widespread, enabling mobile access from personal devices. As well as the early examples, the paper provides an overview of more recent developments. Online gaming, including serious games with the purpose of not just entertainment, but educational and cultural, has increased in prevalence. Preservation and access to these digital resources have their own unique issues, and these are reflected in the paper, especially for early examples.

Museum collection management on-demand

2008

In this case study, we trace the rationale, development and operation of the Integrated Museum Collection Management System as a software-as-a-service solution for public as well as private museums in Singapore. This on-demand service may serve as a model for other public services particularly in the context of business process re-engineering and standards adoption. It comprises a traditional client-server solution for internal users and a web frontend for public search. From the operation perspective, the service has posed challenges in delivery and support. Lastly, standards and technology adoption issues have to be addressed.

Using & Re-using Archive Information for Multimedia Applications: The Virtual Museum of Italian Computer Science History

1999

The quality of content is a key attribute for assessing the global quality of a museum application. Unfortunately, producing good content, especially in multimedia digital form, is expensive and time-consuming. One way to reduce the costs without sacrificing quality is to exploit the concept of information reuse. The idea is to use (portions of) the same multimedia material in different applications, possibly adapting it for different contexts, for different categories of users, and for different delivery channels (e.g., on-line and off-line). lnformation reuse does not come free. To be effective, it requires a well-organized environment in which information can be easily stored, inspected, retrieved, and adapted for different purposes. This paper describes the approach adopted in the project ' The Virtual Museum of ltalian Computer Science History-, funded by the ltalian National Council of Research (CNR). In this project, all the digital material (documents, images, video interviews, etc.) is stored in a digital archive based on a multimedia database with a WWW front-end. The archive is designed for specialists only: members of the editorial board of the project; researchers in the history of science; application developers (who are looking for interesting content to include in their CD-ROMs or Web sites). Each research group involved in the project extracted and adapted from the digital archive the multimedia material needed to build a different hypermedia application in two 'versions' -WWW and CD-ROM. These applications, both on-line and off-line, strongly reuse (portions of) the digital archive content, but organize and present it with a totally different style, to address the needs of non-specialists (e.g., people who have some interest, or curiosity, on the history of ltalian computer science).

The Use of an Information Brokering Tool in an Electronic Museum Environment

2003

Abstract: When art and technology meet, a huge information flow has to be managed. The LISTEN project conducted by the Fraunhofer Institut in St. Augustin (Germany) augments every day environments with audio information. In order to distribute and administer this information in an efficient way, the Institute decided to employ an information brokering tool for the management of information items. The generation of user profiles and the personalized presentation of information are possible by this means. This paper depicts ...