Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level (original) (raw)
Related papers
Developing a methodology for corpus-based computer game studies
Journal of Gaming and Virtual Worlds
Gender construction in video games: A Discourse
Stories and Changing Social Norms: Representation of Gender in Video Games from 2007 to 2017
Proceedings of DiGRA, 2022
2003
The representation of gender and ethnicity in digital interactive games
2003
Gender in Video Games: Creativity for Inclusivity
Le Centre pour la Communication Scientifique Directe - HAL - memSIC, 2022
Gender Identities and Relations in Video Games
2020
The Performative Acts of Gender Representation in Video Games
The THE VARIETIES OF INTERTEXTUALITY IN ENGLISH-LANGUAGE ROLEPLAYING VIDEOGAMES
Годишњак Филозофског факултета у Новом Саду
Positioning gamers within identities
How to say things with actions : a theory of discourse for video games for change, DIGRA 2011
Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), 2011
Natural Language Processing in Game Studies Research: An Overview
Simulation & Gaming, 2012
How to Say Things with Actions I: a Theory of Discourse for Video Games for Change
2011
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture (PhD Thesis)
2017
Black and white': language ideologies in computer game discourse
2010
Massively Multiplayer Online Gamers’ Language: Argument for an M-Gamer Corpus
The Qualitative Report, 2018
Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars
Journal of Social Studies Education Research, 2019
A Gendered Identity Debate in Digital Game Culture
Press Start, 2016
The Vernacular Video Game Language as a Medium of Fandom Storytelling and Content Creation
Bloomsbury, 2019
The Local in Videogames: Textuality, Meaning-Making, and affordance
Ana Priscilla Christiano, Alexandre Vilas Boas da Silva, Tamer Thabet
Natural Language Processing in Game Studies Research
Simulation & Gaming, 2012
Videogames and the representation of men and women: an international perspective
Revista INFAD de Psicología. International Journal of Developmental and Educational Psychology.
International Conferences Interfaces and Human Computer Interaction 2019; Game and Entertainment Technologies 2019; and Computer Graphics, Visualization, Computer Vision and Image Processing 2019
Videogames as a Political Medium: The Case of Mass Effect and the Gendered Gaming Scene of Dissensus
2015
Theorizing gender and digital gameplay: Oversights, accidents and surprises
Eludamos: Journal for Computer Game Culture, 2008
The virtual census: representations of gender, race and age in video games
James Ivory, Dmitri Williams, Mia Consalvo
“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games
Eludamos. Journal for Computer Game Culture, 2008