Virtual Heritage at iGrid 2000 (original) (raw)
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Abstract Virtual Heritage at iGrid 2000
2008
environments – "Virtual Harlem " and "Shared Miletus". The purpose of these applications was to explore possibilities in using the combination of high-speed international networks and virtual reality (VR) displays for cultural heritage education. Our ultimate goal is to enable the construction of tele-immersive museums and classes. In this paper we present an overview of the infrastructure used for these applications, and some details of their construction.
Virtual-Reality Heritage Presentation at Ename
IEEE Multimedia, 2000
Virtual reality (VR) and multimedia are central components of the heritage presentation programme at Ename, Belgium. These techniques are designed to help the visitor understand and experience the past as revealed through archaeological and historical research. The programme uses different VR approaches to bring to life archaeological remains, standing monuments and elements of the historical landscape for visitors. We named the overall project “Ename 974” to commemorate the foundation date of the first mediaeval settlement. Its major aim is to communicate new insights about archaeology, history and conservation to the general public, paying great attention to scholarly accuracy and by means of multimedia technologies. Among the most important of these technologies are on-site virtual reconstructions, museum multimedia and educational projects. Since 1998, the Ename Centre for Public Archaeology and Heritage Presentation has served as an international extension of the Ename 974 project. Its goal is to develop new technologies and new standards for heritage presentation. It also coordinates heritage presentation projects and educational programmes for partner sites around the world
Virtual Museums as a Means for Promotion and Enhancement of Cultural Heritage
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
The use of virtual reality and ICT in the museum context provides a new key to understand and promote Cultural Heritage: thanks to these technologies the user has the opportunity to experience without the need to come into contact with the real objects. For the museum institutions VR and ICT are a valuable tool that allows them to perform different cultural tasks, addressing the public in a much more effective way than has previously been possible. Especially through VR, it is possible to reconstruct the original context of the artworks through the interconnection of contents: the virtual visitor, while viewing the artwork, can consult useful contents for the learning process. Another revolutionary element introduced by the new technologies is linked to the possibility of creating virtual exhibitions through which it is possible to exhibit works that are not accessible or not visible. These reflections and these theoretical principles were the basis for the development of the project proposal presented in these pages, that was born as a collaboration between the R 3 D
This paper presents CITYCLUSTER project, a virtual-reality networking matrix, a high-tech framework with original technological features, navigation and interactivity, graphic and content style, in which multiple environments, ambiences, and cities, both real and imagined, can be hosted, coexist and be interrelated within themselves through a common virtual territory. It can be interconnected by high-speed network, enabling remote participants to access, interact and collaborate in shared environments and work together in a common virtual space over distance in real-time. The framework can be expanded and modified in accordance w ith the digital environment to be incorporated. Meta-Net-Page, a virtual-reality collaborative networking tool, was designed and implemented ad hoc for CityCluster. " From the Renaissance to the Megabyte Networking Age " is the first CITYCLUSTER virtual-reality networked application, which offers visitors a thrilling interactive journey, from the Renaissance to the Super Broadband Networking and electronic Age. Florence represents the " Renaissance Age " , Chicago the " Gigabits Networking Age ". Each virtual city is inhabited by a group of avatars: David, Venus, and Machiavelli in Florence, and Mega, Giga and Picasso in Chicago. The implementation of CITYCLUSTER has given rise to a range of technological challenges, which in turn revealed innovative aspects and salient features relative to content management, the development of juxtaposed virtual environments, networking interactive techniques, avatar design, architecture, and virtual effects. A series of special features and enhancements have been added to the software Ygdrasil, to satisfy content and quality levels of interactivity. In consequence the Ygdrasil system was further refine as software tools that aid the rapid and intuitive development of interactive virtual environments for artists and other non-technical users. CITYCLUSTER project is primarily designed to run in the CAVE® and on the AGAVE™ (Access Grid augmented Virtual Environment). It can run either locally or through remote networking in both SGI's and Linux platform. Keywords Tele-collaborative virtual reality, virtual reality, virtual reality authoring environments, context sensitive interface elements, remote collaboration, collaborative virtual environments, virtual reality networking matrix, distributed virtual environments.
2004
In this paper, we propose the enhanced I-NEXT, called I-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The proposed system consists of user interaction, immersive virtual environment, and networking interface. Its primary enhancement over the previous work is refinements of the framework for immersive and interactive VR applications by adopting various design patterns. One of the enhancements is the device module which supports a natural user interaction in a virtual environment. For example, the proposed system provides users with tangible objects interaction so that users are able to manipulate virtual objects by touching real objects. The proposed system also supports large scale stereoscopic display through clustering technique. As to show the effectiveness of the proposed system, we have been developing an application for the reconstruction of cultural heritage. Having been through development of the sy...
Virtual Heritage Applications: the 3D tour of MSHHD
The paper analyzes the development of a digital heritage project that uses Virtual Reality (VR) as a documentation and communication tool for a variety of audiences. It also discusses general issues involved in creating virtual archaeology applications for the broad public. The objective of the project was to create an interactive tour of the Muscatatuck State Hospital Historic District (MSHHD) in Columbus, IN, USA. The virtual tour is deliverable on CD-ROM for distribution to schools, and on the web for the general public. In addition, the tour is designed for display in immersive devices for museum exhibits.