Foundations in Sound Design for Interactive Media (original) (raw)

2019

Abstract

This chapter introduces crossovers between fashion, performance, music and sound art, investigating analog and digital techniques used for the construction of “sounding” costumes which play a significant part in the overall scenographic and choreographic organization of real-time interactive art and performance. Addressing the multifaceted, dynamic and relational aspects of garments/accessories, technologies and performing bodies, the authors refer to some historical examples of sound instruments, body instruments and physiological instrumentation (encompassing sculptural wearables, body-worn technologies with wired or wireless sensors and other capture modalities, as well as amplificatory wearables). Integrated methods are highlighted for creating such kinaesonic choreographies for the contemporary intermedial theater and the expanding sector of media arts and mobile arts.

Johannes Birringer hasn't uploaded this paper.

Let Johannes know you want this paper to be uploaded.

Ask for this paper to be uploaded.