Development and Evaluation of a Classroom Interaction System (original) (raw)
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We present the MLI (Mobile Lecture Interaction) application for enhancing lecture interaction between a teacher and the students. With their personal mobile phones students can anonymously ask questions and support questions from other students by voting for them. The questions and their support are displayed in real-time to the teacher who can then address them as (s)he finds appropriate. The
Interaction During Lectures Using Mobile Phones
editlib.org
Interaction is an important part in lectures. Both educators and students can benefit from software support in large lecture halls particularly. As a cost-effective and widely usable solution, we have investigated interaction based on the mobile phones owned by most students. After presenting design criteria, we discuss a concrete prototype for mobile phone based interaction. The solution is part of an open platform that also works with PDAs and Laptops.
Online Interaction Tools: Impacts on Students’ Participation and Learning
Proceedings of the Canadian Engineering Education Association (CEEA)
Shyness, low self-esteem, and fear of peer/instructor’s judgment are among the common factors hindering students’ participation (e.g., asking/answering questions) in classrooms. In this regard, anonymous response systems such as iClickers have been used to improve students’ engagement in classroom activities. Although iClickers can enhance students’ participation, they promote one-way interactions only (i.e., students answering questions). Online interaction platforms are alternatives to traditional clickers that provide more flexibility for students and allow them to answer/ask questions in real-time. In this study, we investigated the use of an online tool that allows for real-time presentation of the lecture’s slides integrated with an audience interaction platform for anonymous classroom participation. The findings of our study provide evidence regarding the positive impacts of using this tool (e.g., improved classroom participation through asking questions and voting in polls) ...
Mobile devices can enhance learning experience in many ways: provide instant feedback and better diagnosis of learning problems; enhance learner autonomy; create mobile networking collaboration; help design enquiry-based activities based on augmented reality, geo-location awareness and video-capture. One of the main objectives of the international research Enhancing Technology Awareness and Usage of m-Learning in Russia and Norway was to evaluate the pedagogical impact of mobile voting system (Student Response System) integration on re-designing a traditional university lecture course, creating a high level collaboration environment and changing student learning and academic performance. The framework of university lectures discussed in the paper enables lecturers to transform the way of material presentation and turn the traditional lecturing into interactive Student then, in the long run, into a MOOC lecture. The analysis based on qualitative and quantitative data collected from two student groups (56 undergraduate students) in the 2012-2013 academic year showed that SRS supported lectures encouraged foreign language learners to produce more output in the target language, improve their intercultural competence and language skills and enhance their motivation.
Mobile Feedback System for Supporting Interactive Learning
2007
Nowadays in some environments cases the lack of interaction between teacher and students is a huge challenge. Because of this the teachers may have difficulties to diagnose the level and preliminary knowledge of the students. In this paper we take a look at the wireless web-based education system supporting the traditional learning environment. We have earlier developed a pilot that can be used to develop the interaction between different parties. First virtual learning applications have had an approach where studying is independent from time and place. The goal for our application instead was to develop the current learning event and lecture. Our solution is founded on a WWW-based service. Students have access to the application for participating using their devices. Teachers as well as students have their own interfaces. Based on a questionnaire we completed, there is a need for these types of applications. This paper introduces a pilot application and its usage in a Wireless Service Platform. The platform gives completely new possibilities for taking advantage of the eLearning application. Lack of end-user devices is still a limiting factor but this solution at least reduces the need for existing network infrastructure.
Supporting Rich Interaction in the Classroom with Mobile Devices
Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008), 2008
Mobile computing devices facilitate mobility and face-to-face interaction when compared with desktop computing, but lacks of the computing power of the latter. Therefore, a key aspect to ensure success of a learning supporting mobile application is whether mobility is really needed for the activity it supports and if mobile devices do really represent an added value compared with the same application implemented on non-mobile devices. In this work we first analyze the best known collaborative learning practices trying to find out which are the real need for mobility and faceto-face interaction and then design and develop an application called MC-Supporter implementing a, problem-based, collaborative learning application based on these requirements.
Improving Interaction During Lectures: A Minimal-Distraction Approach
2004
Interaction, such as being able to ask questions, is an important part in lectures. Both educators and students can benefit from software support in very large lectures. As a cost-effective and widely usable solution, we have investigated interaction based on the mobile phones owned by most students. After presenting design criteria, we discuss a concrete prototype for mobile phone-based interaction.
Mobile devices can enhance learning/teaching experience in many ways - provide instant feedback and better diagnosis of learning problems; help design new assessment models; enhance learner autonomy, create new formats of enquiry-based activities. The objective of this paper is to investigate the pedagogical impact of mobile voting tools on creating collaborative environment at university lecture courses and getting immediate feedback from large classes. Our research demonstrated that Student Response System (SRS) supported approach influenced not only lecture design - time management, the mode of material presentation, activity switch patterns - but also learners-teacher interaction, student collaboration and output, formats of activities and tasks. SRS supported lectures help instructors gradually get the grasp of a new type of digital classroom - flipped classroom, and then, in the long run, MOOC lecturing. The analysis based on qualitative and quantitative data collected from two student groups (56 undergraduate students) in 2012-2013 academic year showed that SRS supported lectures encouraged foreign language learners to produce more output in the target language, improve their intercultural competence and language skills and enhance their motivation.
The Interactive Lecture: Teaching and Learning Technologies for Large Classrooms
2000
Conventional lectures in large classrooms are connected to fundamental didactic problems due to a lack of interactivity and feedback opportunities. In an interactive lecture each student is equipped with a light-weight, mobile device that can be used to interact with the lecturer during the lesson, thus creating an additional channel of communication. These devices support new teaching and learning paradigms