A steering model for on-line locomotion synthesis (original) (raw)

Motion modeling for on-line locomotion synthesis

Taesoo Kwon

Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '05, 2005

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Interactive simulation of stylized human locomotion

Marcos AB

2008

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On-line locomotion generation based on motion blending

Hyun Joon Shin

Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2002

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Georges Dumont

The Visual Computer, 2007

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SDIWC Organization

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Ludovic Hoyet

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2008

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Ronan Boulic

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Georges Dumont

Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia - GRAPHITE '06, 2006

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Julien Pettre

Computer Animation and Virtual …, 2006

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Nadia Magnenat-halmann, Ronan Boulic

The Visual Computer, 1991

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Ming Lin

Computer Animation and Virtual Worlds, 2000

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Michael Neff

Lecture Notes in Computer Science, 2012

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Ming Lin

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2011

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Emel Demircan

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Computer animation of human walking: a survey

Franck Multon

The Journal of Visualization and Computer Animation, 1999

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Harold Sun

Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH '01, 2001

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Interpolation synthesis of articulated figure motion

James Hahn

IEEE Computer Graphics and Applications, 1997

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Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments

Eduardo Alvarado

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Informed Use of Motion Synthesis Methods

Arno Kamphuis

2008

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A Step-by-Step Modeling, Analysis and Annotation of Locomotion

Julien Pettre

2010

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Pierre Fecteau

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Hierarchical kinematic synthesis of motion for avatars creation

Falko Kuester

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Adrien Datas

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Straight line walking animation based on kinematic generalization that preserves the original characteristics

Norman Badler

1992

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User-controlled physics-based animation for articulated figures

Dimitri Metaxas

Proceedings Computer Animation '96

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