Special section on new trends in HCI for improving communication, education and integration of people with disabilities (original) (raw)
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Human-Computer Interaction (HCI) Interventions for People with Disabilities
Access to computer technology is of vital importance to people with disabilities, Human behaviour inference through smart pervasive technologies is a new research avenue. Sophistication in interaction modalities with self-customization based on context makes interaction easier in natural settings. Despite greater sophistication, the disabled and elderly people still face difficulties in interacting with smart devices. Articles published in Science Direct between 2015 and 2019 (July) were screened in this research. This is because of its respectable position in the field of technology and the peer-reviewed secured structure of this database. From a total of 75 articles within the scope of the screening 50 articles were included in the study. Through this research, Human-Computer Interaction (HCI) Interventions for People with Disabilities, and learning activities in recent years will be determined and a new way will be shown to researchers. "Human-computer interaction for disabi...
Technology and Disability
BACKGROUND: Existing generic technology design principles and guidelines are considered not to be sensitive enough to meet the needs of people with learning difficulties. OBJECTIVE: To propose a unified design framework that can inform the design of technologies for people with learning difficulties METHODS: A literature search was undertaken and the resulting papers were analysed and coded in order to identify common ideas or recommendations that could be clustered into design principles. RESULTS: Four main categories of design principles were identified: learning support, accessibility, usability and agency. A conceptual framework incorporating diversity, difference and digital inclusion offers a way to understand the consequences of applying or not applying some or all of the principles. CONCLUSIONS: A unified framework for the design of technologies for people with learning difficulties has the potential to fill the gap that more generic design guidelines cannot fill with regards to meeting the very specific needs of people with learning difficulties.
Usability issues for smartphone users with special needs — Autism
2013 International Conference on Open Source Systems and Technologies, 2013
Autism Spectrum Disorder (ASD) is a cognitive disorder caused due to abnormal functioning of brain impacting development activities. Over the time different techniques and methods have been in practice to teach and communicate with people suffering from ASD. With the rapid advancement in the field of smart phone technology researchers have come up with creative ideas to aid others. Usability of smart phone applications for disabled people gains great attention of modern researchers. This paper focuses on the usability issues of smart phone applications designed for people suffering from ASD. Comparative analysis of android and iPhone applications for autism has been presented in the paper. Usability of these applications is analyzed on the basis of a survey conducted on the ASD patients. Results gathered after survey highlight the usability issues with the apps available in the market. We present an abstract app design to overcome usability issues.
Study and Analysis of Need for Accessible Design using HCI for Specially Abled Users
Specially abled users face various challenges whilst interacting and communicating with technologyenabled devices as they possess their own limitations such as specific target user group, specialized user interface (UI) and interdependence problem and it is not always possible to design interfaces for people with cognitive disabilities, since the usability of these applications are also impacted by some factors such as time, cost, veracity, availability and efficiency. With the advent of booming technologies, many specially abled users in today's generations are empowered by computers to perform tasks such as facial recognition login, text-to-speech and speech-to-text conversion, spoken reminders, monitoring the doorbells, flexible keyboard, increased font size, which would have been difficult with the earlier systems such as requirement of a minder or the traditional technology. This paper concentrates on the literature review, work and observations done to design technology-enabled devices and designing User Interface that emphasize on easing needs of not only specially abled users, but for normal users as well.
A Review of Modern HCI Challenges for Betterment of Differently Abled People
In todays' world, the latest cognitive technologies available in markets are not comprehensible to all the individuals. However some technologies are available that helps all the individuals to be more interactive with others in the society thereby reducing the technological divide. Some of the products are there like audio navigation system for blind people or video navigation system for deaf people or voice command wheel chair for physical disabled people etc. are enabling them to live better without any help of any other fellow human being. Most of the cases consider either lesser interactive device with less accessibility or highly cost effective tools have been used. There is lacks of cost effective intelligent interactive systems for an individual. This study proposes to develop a holistic approach using Human Computer Interaction to design an interactive system that minimize the barrier between the human's cognitive model of what they want to accomplish and the computer's understanding of the user's task by integrating techniques or applications to enable an individual to use the advanced technologies in more interactive manner. It is also planned to develop a prototype with minimal complexities and by retaining and enhancing the required features, thereby providing a supportive system that can meet the need of its deliberate users.
Engineering Interactive Computing Systems for People with Disabilities
Companion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems
The advances in the area of interactive systems are unquestionable. New multi-modal, multiuser , multi-device/screen interaction and interaction techniques, new development methods and processes to improve the development of interactive systems, and so on, have been widely proposed by the community. Using these approaches in the development of interactive systems for people with disabilities can be challenging and requires adapting, customizing, evolving and even defining new approaches. This is even more evident when advocating user-centered design. This workshop aims to present and discuss the design, development, implementation, verification and validation of interactive systems for users with disabilities, whether permanent (visual, hearing, mobility impairments, ...), evolutive (in the case of degenerative diseases such as Alzheimer and Parkinson) or temporary (situationally impaired people). CCS CONCEPTS • Human-centered computing → Human computer interaction (HCI); Interaction design.
The provision of assistive technologies are always deemed to be a worthwhile cause by corporate and government entities. Yet even in today's enlightened society, the provision of accessible e-commerce, e-business and e-learning is generally limited to specialists in accessibility issues. The question as to why disabilities are often considered an afterthought remains one of the most puzzling aspects of current IT policy. This examination of assistive technologies is not only designed to assess the needs of people with disabilities, but to assesses the range of multi-modal human computer interfaces and proposes combinational solutions that are designed to provide accessibility and usability with mainstream computing products and services. Through the comparison of available technology with the technological requirements of people with disabilities, this paper will demonstrate that there is still a need to focus on the issues surrounding digital disability in an increasingly dependant technological society.
Inclusive Design: An Interface for Users with Disabilities
Communications in Computer and Information Science, 2014
This paper shows the interface development process for learning objects interface of the "Accessible WebGD"-a Virtual Environment of Education-Learning. This environment is destined for people without disabilities and deaf or blind people. Thus, in the interface it will have different technological resources, for example, LIBRAS interpreter for deaf people; media with high contrast for people with low vision; narration and didactic materials in braille for blind people; and others accessible and inclusive actions.
Usability Operations on Touch Mobile Devices for Users with Autism
Journal of medical systems, 2017
The Autistic Spectrum Disorder is a cognitive disorder that affects the cognitive and motor skills; due that, users cannot perform digital and fine motor tasks. It is necessary to create software applications that adapt to the abilities of these users. In recent years has been an increase in the research of the use of technology to support autistic users to develop their communication skills and to improve learning. However, the applications' usability for disable users is not assessed objectively as the existing models do not consider interaction operators for disable users. This article focuses on identifying the operations that can easily be performed by autistic users following the metrics of KML-GOMS, TLM and FLM. In addition, users of typical development were included in order to do a comparison between both types of users. The experiment was carried out using four applications designed for autistic users. Participants were subjects divided in two groups: level 1 and level...
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
In this paper we discuss participatory approaches to designing interactive technologies for children with disabilities. While participatory design (PD) has been increasingly influential in the field of Human-Computer Interaction as a whole, applying its methods and theories to children with disabilities raises challenges specific to this target group and poses more fundamental questions about the limits of PD. We will first build the underlying argument of why we believe PD is particularly important when designing for children with disabilities, before discussing the challenges and opportunities that come with implementing PD in this context. We ground this discussion in our own experiences with developing a learning environment for children with autism spectrum conditions (ASC). We then consider future perspectives and develop research questions by reflecting on our experiences.