Haptic Interface Control Design for Performance and Stability Robustness (original) (raw)

A review paper on Haptic technology applications

INTERNATIONAL JOURNAL OF ADVANCE RESEARCH, IDEAS AND INNOVATIONS IN TECHNOLOGY

Haptics or Haptic technology based on touch and feel, by tactile sensation and simulation. The user can interface using various haptic devices which not only give user proper information but with feel and sensation that is, the feel of shape, weight, surface textures and temperature, the user gets to deal with the realistic world from the virtual one. The varied and wide applications of this field in computer science have made the user the part of the technology itself. The changing world having various applications in which include surgical devices, automobiles field, digitization, robotic science etc. The Computer haptics has a visually based application of technology which uses computer graphics. Haptics not only has developed one technology but is technology which is yet to be explored more and will have wide development in the field of computer science and the mechanical world itself.

State of art of haptic technology

2017

Haptic technology is tactile feedback technology. Haptic technology take advantage of user sense of touch by applying force, vibration or motion to the user. Haptic refers to manipulation and sensing through touch. In the proposed paper we have discussed an overview, important concepts in haptic technology, discusses the most broadly used haptics system like 'phantom', 'cyberglove' devices. We have explained in details how haptic technology implemented in various fields of study. In the proposed paper also includes how haptic technology works, its applications its advantages, its disadvantages, and its future applications.

Haptic Technology

International Journal for Research in Applied Science & Engineering Technology (IJRASET), 2022

This study gives a broad overview of haptic technologies for social touch research. In psychology and neuroscience, social contact has received a lot of attention. It is now feasible to make attending in social touch from a particular distance or with the artificial social agents, research into the technology mediated social contract has been motivated by social touch research, and the point of research has been found very effecting that are quite similar to through social touch. Haptics is the research of how to interact with computer applications through touch (tactile) sensation and control. Haptic device gives users a tactile experience in computer-generated environments, making touchable virtual objects appear real and tangible. This method applies pressures, vibrations, and/or movements to the client in order to connect them to a virtual environment through their tactile. The creation of virtual objects items that only appear in computer simulations as well as the locally and remotely control of machinery and apparatus might benefit from this mechanical stimulation. Numerous sectors have previously demonstrated the versatility of haptic technology. Technology has made the possibility that to get truly investigated that how human sense of touch functions by enabling the production of precisely controlled virtual objects. This method might be used to train people for occupations requiring hand-eye coordination, such operating on spacecraft or performing surgery. This kind of input may be used to observe and engage with nanomaterials, and also simulate electrons atom orbits and the feel of abdomen tissue during operation or a laparoscopy training exercise.

Engineering Haptic Devices

Springer Series on Touch and Haptic Systems, 2014

sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. The images or other third party material in this book are included in the book's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the book's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.

Haptic Human-Computer Interaction

Lecture Notes in Computer Science, 2001

This paper presents a short review of the history surrounding the development of haptic feedback systems, from early manipulators and telerobots, used in the nuclear and subsea industries, to today's impressive desktop devices, used to support real-time interaction with 3D visual simulations, or Virtual Reality. Four examples of recent VR projects are described, illustrating the use of haptic feedback in ceramics, aerospace, surgical and defence applications. These examples serve to illustrate the premise that haptic feedback systems have evolved much faster than their visual display counterparts and are, today, delivering impressive peripheral devices that are truly usable by non-specialist users of computing technology.

A Survey of Computer Haptics

2019

Computer haptics is an emerging technology that provides force feedback and tactile sensations to users as they interact with a virtual object. Haptic hardware provides sensory feedback that simulates physical properties and forces. The monitor enables sighted users to see computer generated images and audio speakers allow users to hear sounds, the haptic device makes it possible for blind or visually impaired users to feel force feedback and textures while they manipulate virtual two and three dimensional objects. The haptic device allows the user to interact with a virtual object, such as a planet surface feature or a cell membrane, using the sense of touch. Other physical properties can also be simulated, such as textures, magnetism, viscosity, vibration, or elasticity. Science related haptic software was used with students with visual impairments, the researcher found that adding forces to the visual display enhanced users understanding of the binding energy of a drug molecule. ...

Simulation and Training with Haptic Feedback - A Review

Recent advances in haptic technology have broadened the applicability spectrum of haptic devices and the potential of prototype development for commerce. This article provides a review of the available haptic technologies and associated hardware/software characteristics. We compare haptic devices from the hardware perspective. We present the main features of existing haptic APIs as well as the trend in haptic applications development. We examine several case studies to demonstrate the effectiveness of haptic devices.

Haptics: State of the Art Survey

This paper presents a novel approach to the understanding of Haptic and its related fields where haptics is used extensively like in display systems, communication, different types of haptic devices, and interconnection of haptic displays where virtual environment should feel like equivalent physical systems. There have been escalating research interests on areas relating to haptic modality in recent years, towards multiple fields. However, there seems to be limited studies in determining the various subfields and interfacing and related information on haptic user interfaces and its influence on the fields mentioned. This paper aims to bring forth the theory behind the essence of Haptics and its Subfields like haptic interfaces and its applications.

Dynamic based control strategy for haptic devices

2011 IEEE World Haptics Conference, 2011

Today modeling and simulation tools like FE (Finite Element) and MBS (Multi Body Systems) simulation tools are commonly used within mechanical engineering. These types of tools offer capabilities of Virtual prototyping (VP) with the possibility to investigate and explore a product before a physical prototype is manufactured. This can reduce the number of physical prototypes needed and save both time and money. These tools are also well known to be an effective means to support the process of verification of formulated requirements. They can be used e.g. for evaluation and selection of alternative solutions or as a final check or optimisation of a solution concept. The use of these kinds of tools can be even more effective if an information framework for handling the information created during the verification process can support them. The outline of such an information framework has been presented by Andersson [1], [2], which support traceability and reuse of partial result created during the verification of a specific requirements attribute as well as a possibility to study the effects that changes in the requirements specification have on product properties. This type of framework need a fine granularity of information, to be able to reuse partial results e.g. component simulation models but also that the models are structured such that we can reuse them in new model configurations. This paper presents an investigation of 6-dof haptic devices based on parallel structure that can be used in a surgical training simulator for temporal bone milling or as a 6-dof inputoutput teleoperated haptic master device. This investigation follows the verification process outlined by Andersson [1], [2], where the haptic devices in this case the product concept to be evaluated. The basic idea behind these concepts is to develop a haptic device with a large workspace and high stiffness within this workspace based on modeling and analysis of two different concepts. The study will concentrate to find a way to measure performance parameters to be able to evaluate and compare different structures.