Julkaisu 571 Publication 571 On Educational Game Design: Building Blocks of Flow Experience (original) (raw)
The main objective of this research is to study how game design aspects can be integrated with relevant learning theories in educational games in order to develop games that are both engaging and educative. The design-science framework was employed to construct an experiential gaming model answering to this problem. This research is based on reviews of literature, the design of educational materials, as well as empirical studies. The empirical studies, including both quantitative and qualitative data analysis methods, were conducted in controlled situations during the years 2002-2005. All the materials described in this thesis were developed especially for research purposes in order to ensure that attention could be focused on certain aspects of the phenomenon studied.
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