Guest Editorial Foreword to the Special Issue of the XIII Symposium on Virtual and Augmented Reality (original) (raw)
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Virtual Reality (VR) is becoming a mature technology field. To understand its origins and foresee strategies, a study on the last decade of papers published in the Brazilians´ most prominent symposium (the SVR – Symposium on Virtual and Augmented Reality) has been carried out. Papers were classified according to subject of study (including application domains, sub-areas and technologies, among others) as well as research structure (including authorship counts and geographical distribution, research approaches, among others). The study shows that health related applications have received most of the attention although techniques and tools proposal have raised the most recently which could be related to the low-level programming languages and frameworks preferences found to this community. The number of Augmented Reality (AR) papers has grown steadily and a great variety of underlying knowledge fields (such as 3D interaction and real-time simulation) is a persistent aspect of SVR. Dat...
Abstract—This paper describes the Virtual Reality Group of
2016
Tecgraf/PUC-Rio and some of its research and development activities in the areas of virtual and augmented reality, 3D user interaction and collaborative systems. The main projects of the group are related to the oil & gas industry, and include the development of real-time photorealist interaction and visualization tools for virtual environments, which support programs for the representation and inspection of engineering models as well as for the representation of natural models such as terrains and oil reservoirs. Keywords- virtual reality,3D user interaction,augmented reality
Editorial for Volume 7 Number 3 Recent ADvances in Augmented Reality (RADAR
International Journal of Combinatorial Optimization Problem s and Informatics, 2016
With the arrival of the information age, which exploits mainly the use of digital computers, huge quantities of information about the real world can be generated, processed and manipulated. Consequently, human beings are experimenting an increase of the knowledge about the environment surrounding them. However, every day, there exists a necessity to obtain more knowledge, which typically leads to the creation of new technologies from the scientific community. An important part of the acceleration of economic growth and structural change in developed countries is mainly due to the increase in using the so called Information and communication Technologies (ICT). ICTs are a set of services, networking, software and devices aiming to enhance the knowledge and the people quality of life inside a particular environment. ICTs include all kinds of visual, aural, printed and written technological tools providing rapid flow of information and knowledge [1-2]. Virtual Reality (VR) has become an increasingly important representation of an ICT, and it is defined as a computer created an environment in which the users can experience and explore interactively [3]. However, the possibility of user interaction with a complete virtual world can derive in several drawbacks such as the hardware high costs, hardware accessibility, large effort required for creating the virtual content, the necessity of high programming and modelling abilities, and non-real interaction, among others.
Virtual Reality Group at Tecgraf/PUC-Rio
This paper describes the Virtual Reality Group of Tecgraf/PUC-Rio and some of its research and development activities in the areas of virtual and augmented reality, 3D user interaction and collaborative systems. The main projects of the group are related to the oil & gas industry, and include the development of real-time photorealist interaction and visualization tools for virtual environments, which support programs for the representation and inspection of engineering models as well as for the representation of natural models such as terrains and oil reservoirs.
Virtual Realities 1 Executive Summary
2013
This report documents the program and the outcomes of Dagstuhl Seminar 13241 “Virtual Realities”. The main goal of the five day seminar was to bring together leading experts and promising young researchers to discuss current challenges and future directions in the field of virtual and augmented reality. The seminar was organized as series of individual presentations and seven working groups. Abstracts of the presentations and working group reports are collected in this report. Seminar 09.–14. June, 2013 – www.dagstuhl.de/13241 1998 ACM Subject Classification I.3.7 [ThreeDimensional Graphics and Realism]: Virtual Reality, I.3.1 [Hardware Architecture]: Three-Dimensional Displays, H.5.2 [Information Interfaces and Presentation]: User Interfaces – Interaction Styles; Graphical user interfaces