The Challenge: Attract Children to Programming Design Partnering: Design Sessions Kidsteam Session II: Early Feedback on Cooking Idea (original) (raw)
Abstract
• Why? Programming allows children to explore creative topics and learn problem-solving skills. • How? With tangible programming, children can easily work together and move around. • Design partnering [2] refers to a design process in which children actively help create the design. • The Kidsteam project is a vehicle for design partnering at the University of Maryland. • In our two 2-hour design sessions, there were 4 or more children (aged 7-12) and 6 or more adults. • To demonstrate our goals, we began by presenting a prototype for collaborative music programming made by Tarkan. • Musically-themed tangibles reappropriated as cooking objects • System supported iteration, deletion, and audio-tutorial • Wizard-of-oz execution • Sounds, Alice [1] simulation of cooking, and Java-like code as output
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