Constructing the user: the impact of the design of three-dimensional virtual worlds on user representation (original) (raw)

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Constructing the user: the impact of the design of three-dimensional virtual worlds on user representation

Retrieved April, 2002

Abstract

... The ability to see other users and to move around them is in part sufficient to construct at least a limited sense of embodiment for users. ... communities of users who have collaborated on creating and adapting an environment to ... MOOSE Crossing: Construction, Community, and ...

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