Anatomy-Based Joint Models for Virtual Humans Skeletons (original) (raw)

Abstract

This paper describes a new joint model for articulated human skeletons. The model is based in human anatomy and was conceived for use in medical applications. In this model, we try to overcome some limitations of other models used in computer graphics. To validate, we compared a knee modeled with our approach with a simulator, a plastic model of a knee, and images taken during a video-arthroscopy.

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