Transcending History and the World: Ancient Greece and Rome in Versus Fighting Video Games (original) (raw)

Playing with antiquity: Videogame receptions of the classical world

This chapter documents a range of video games which portray classical antiquity. Two trends are identified. One is empire-building, which tends to treat classical (especially Roman) history and seek factual accuracy. The other is hero-centred action, which tends to treat classical (especially Greek) myth and seek creative reinvention. The two trends often intersect in surprising ways.

Gods, Heroes, and Monuments: Greek and Roman Antiquity in Games, V. Dasen, U. Schädler, ERC conference Our Mythical History. Children's and Young Adults' Culture in Response to the Heritage of Ancient Greece and Rome, Warsaw, 22-26.5.2019. http://www.omc.obta.al.uw.edu.pl/our-mythical-history

Warsaw, 2019

Since the beginning of the millennium, more than 500 board, card, and table games about Ancient Greece and Rome have been commercialized in Europe, more than twice the number with respect to the last two decades of the twentieth century. The target audience for these games are normally adolescents and young adults. The choice of Ancient Greece and Rome is in keeping with a general interest in historical or pseudohistorical subjects: games about Ancient Egypt, the Vikings, the Middle ages, and the Orient are also available. Ancient mythology, warfare, politics (in particular of the Roman republic), economy, and the circus races are the themes preferred. Several questions arise with regard to this material: what image of Classical Antiquity is painted here, which sources do game designers and illustrators use for the information and the iconography? In recent games, Antiquity is treated more as science fiction or heroic fantasy than as a component of our historic past. This is reflected in the graphics, less inspired by ancient designs than current comic style. Movies like Ben-Hur (1959) and the more recent television series like Rome (2005) or Spartacus (2010) also influence game production. Consequently, game designers and illustrators use a lot of freedom in the way they represent Antiquity.

The Roman Past through Video Games and Memes

Whilst academics understand the importance of the internet in the dissemination of information, there have been two growing areas that academics have not been able to understand and engage with; these are video games and internet memes. This essay will aim to show how people engage with the Roman past through these mediums and attempt to raise awareness to them.

Appendix I. Games in the Ancient World

Games in the Ancient World: Places, Spaces, Accessories, 2024

A list of ALL games from ancient Greece and Rome for which at least one source (written, material ot iconographical) is known to us, accompanied by major references.

Play at being Romans. Ludus e omologazione culturale nei contesti militari del mondo romano, in R. Graells i Fabregat, A. Pace, M. Pérez Blasco (eds), Warriors@Play, Proceedings of the International Conference, Museum of History and Archaeology of Elche, 28th May 2021, Alicante 2022, pp. 155-167.

Warriors@Play, 2022