The Effects of Augmented Reality in the Technical Drawing Course on Engineering Students' Spatial Ability and Academic Achievement (original) (raw)
Related papers
Journal of Learning and Teaching in Digital Age, 2022
This study investigated the effect of using the technical visual arts lessons' material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students (26 boys and seven girls) attending a vocational and technical high school. The study was designed based on Creswell's sequential explanatory design. While a semi-experimental method with a pretest-posttest control group was conducted for the quantitative part of the study, semi-structured interviews were used for the qualitative component. "Lappan Spatial Visualization Skill Scale," "Purdue Spatial Skill Scale," "AR Attitude Scale," and semi-structured interview form were used at the beginning and the end of the application. The Mann-Whitney U, paired-samples t-test, and the Wilcoxon signed-rank test were used for quantitative data. Qualitative data were analyzed by the descriptive analysis method. The study results indicated that the Augmented Reality Application did not significantly affect the achievement of the students and their spatial visualization skills. However, it has been observed that students' excitement and curiosity increased. The students reported that the material was enjoyable, fun, attractive, remarkable, helpful, easy to use, understandable, and persistent. Rotating, zooming, and moving interactive digital models and buttons in the real world have attracted the students. The experimental group described abstract concepts and required spatial thinking skills to be more explicit and more practical.
Volume 7: 9th International Conference on Design Education; 24th International Conference on Design Theory and Methodology, 2012
This paper presents the results of a study designed to evaluate the effect of attending an intensive remedial course based on desktop augmented reality exercises to improve the spatial ability of freshman engineering students. Many of these students have problems in managing visual information or in creating mental models of objects represented by their orthographic projections. The study reports about research on comparison tests about the spatial skills of engineering students from two Spanish universities before and after performing a specific training for improving these abilities. The training was completed by 66 students as participants, considering a control group composed of 25 students from both universities. Results show that students from both universities improve their spatial ability and there is no statistical significance between students from both universities, neither before nor after training, so we may conclude that training's effect on both universities is analogue.
Learning with Augmented Reality: Effects Toward Student with Different Spatial Abilities
Advanced Science Letters, 2015
The purpose of this study is to investigate the learning effectiveness of Augmented Reality (AR)-based learning environment and to examine its effects on learners with different spatial abilities with regard to their learning gains. Thirty-four fifth grade students participated in this study. A quantitative approach with pre-experimental design of one group pre-test post-test type was employed in the present study. The findings of this study indicate that students' learning performance levels benefited with the AR-based learning environment where the students showed better achievement in their post-test. Further analysis showed a significant difference in the learning gains of learners with different spatial abilities and AR-based learning environment has relatively larger influence on low-spatial-ability students.
2021
The researchers implemented the quasi-experimental method of research. This research was conducted at SMAN 1 Ngemplak, Indonesia. The research was conducted from March to April 2020. In this study, the samples consisted of 70 students divided into two classes, namely Class A and Class B. The students in Class A received treatment by using the Augmented Reality Module (ARM). Meanwhile, Class B students were taught conventionally using a conventional module from the government and GeoGebra application. The instruments used in this study were written tests, the first test was in the form of multiple choices and consisted of 25 questions to measure students’ spatial skills, and the second test was in the form of essays, consisted of five questions in order to measure students’ problem-solving skills. The reliability of the tests had been tested before collecting the data. The data were analyzed using descriptive statistics and inferential statistics (normality test, homogeneity test, pa...
Uludağ University Journal of The Faculty of Engineering, 2021
In engineering education Virtual Reality (VR) and Augmented Reality (AR) technologies have been recently adopted in the teaching of technical subjects showing good potential for visual interaction with the objects. This study aims to investigate the effect of using a specifically developed mobile AR Engineering Drawing (ED) application (Apps) for improving the cognitive learning levels of students and learning achievement. In this study, experimental design with pre-test and post-test control groups and interview were used to measure of participants' success. For this purpose, a total of 30 participants involved in the experimental group used AR application for training, whereas another 20 participants without AR training were kept as a control group. The increase in performance between pre-test and post-test was 39.7% for the experimental group and 17.2% for the control group. The results indicated a 19.6% higher learning performance in the experimental group through the use of the AR application for training. This result shows the very important effect the mobile AR engineering drawing application had in terms of acquiring new knowledge and skills on the participants. The study also shows that teaching Engineering Drawing subjects using AR Apps significantly increases students' conceptual and cognitive comprehension levels.
The Effect of Augmented Reality on Spatial Visualization Ability of Elementary School Student
International Journal on Advanced Science, Engineering and Information Technology, 2019
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and real objects simultaneously in a real-life setting. As compared to other technologies being implemented in education setting, it may contribute a new method to educate. This study investigated the possible effect of AR technology on students' spatial visualization ability. AR-Science Magic Book Learning System (AR-SMB) is a learning tool based on the AR technology which was developed in this study to facilitate students in learning science concept, hence enhancing their spatial visualization ability. The type of data collection methodology used is the quantitative approach in which pre-test and post-test design were implemented and the participant comprised of 34 fifth-grade students. According to the results, it was found that the scores of the Mental Rotation Test (MRT) posttest were significantly greater than the pre-test, thus AR technology can be considered to be beneficial in enhancing students' spatial visualization ability. There is a huge difference in terms of the scores of MRT between the pre-test and post-test which concludes that the treatment given can significantly improve and contribute towards their spatial visualization ability. The findings of this research enable the educators to incorporate AR learning into their teaching process in order for students to understand the rotation and transformation of objects that are related to each other. As a result, this study has shown a significant implication for the understanding of AR's effect in enhancing spatial visualization ability among primary school students.
Comparative Study of Conventional Methods and Augmented Reality: Effects on Class Performance
2019
Article history: Received 11 April 2019 Received in revised form 29 May 2017 Accepted 10 June 2019 Available online 11 July 2019 This paper presents a comparative study between Conventional Methods and Augmented Reality. Pakistan is moving towards becoming a developed nation. As such, the need for adequate human resources in science-related fields is one of the requirements to achieve a developed nation status. The aim is to use the gaming habits of young generation in helping them learn about their courses like Mathematics, Science, English and General Knowledge. This will give them a head start in their studies and help them have an easier time studying which is evident from the results discussed at the end of the paper. Students who learned from augmented reality performed much better in tests cases compared to those who learned through conventional methods. Overall, the results show that the students benefited from the use of the conventional and relevant learning approaches.
Procedia - Social and Behavioral Sciences, 2013
This work follows up the validation and usability study done over an augmented reality based application for the development of the spatial skills of engineering students. In this paper can be found all work done prior to its commercial launch for widespread use. In addition, a study will be done to find out the influence of the display device (computer screen or head-mounted display) in terms of spatial ability acquisition and improvement, as well as the time required in terms of using them.