Exploratories (original) (raw)

Creating Optimized Learning Environments: A Course Using Interactive Web Elements

1999

The use of the World Wide Web for promoting learning provides great potential for both students and faculty. Using both synchronous and asynchronous interactions permits the professors and the students to maximize their time together and utilize their individual learning and presentation skills in a collaborative effort that yields substantial dividends in the form of learning and productivity. This paper focuses on one course, "Reading in Content Areas," that is facilitated through the use of the interactive opportunities provided by the World Wide Web. The specific course components and their use are described, including the syllabus, discussion group, journals, course Web sites, class notes, and Web quests. Course evaluation results are discussed in terms of: development of a community of emergent professionals, instructor development, student-instructor relationships, conversations over time, and frustration.

An experiment with WWW interactive learning in university education

Computers & Education, 1998

The World Wide Web coupled with user friendly Web browsers now provide access to multimedia Web pages in universally accepted formats that can be accessed world wide easily via inexpensive desktop computers. Everyone appears to agree that this technology will revolutionize how students, faculty, researchers, and the public access and use information. Consequently university educators are now enjoying, for the ®rst time in history, a new way to customize and share their unique approaches to teaching and information resources in the form of text, graphics, and soundÐto students both on and o campus and, with concern for the future, across time. In this paper we discuss our exploration with the use of interactive learning on the Web in an Introduction to C Programming Course taught in the compare results with the same course taught a previous semester using no interactive WWW learning. #

Key issues in next-generation web-based education

IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 2003

This paper analyzes and categorizes limitations and weaknesses of current Web-based educational technology, suggests the steps to overcome them, and presents a framework for developing next-generation Web-based educational systems. It suggests developing Web-based educational applications with more theory-and content-oriented intelligence, more semantic interoperation between two or more educational applications, and realistic technological support to achieve such kinds of flexibility.

Web-Com": Interactive Browser for Web-Based Education

IEICE Transactions on Information and Systems, 2005

We developed a Web-based education system called "Web-Com". It supports synchronous and asynchronous learning. It consists of an interactive web browser and voice server. Web-Com provides a multi-layer drawable canvas on which the user can draw annotations. Each layer can be shared with other users in real-time via the Internet to enable synchronous learning. In conjunction with the voice server, Web-Com can support voice communication. It can also replay the process of annotation in order, which enables asynchronous learning. Finally, a subject experiment is conducted to evaluate the scheme's workability and explore various issues that arise during the course of learning. The experimental results show that learners can learn fairly interactively with an instructor in a Web-Based class using Web-Com's synchronous style.

New designs for Web Based Learning environments

2001

With the continued advances in information and communication technology comes the interconnectivity of education institutions, businesses and industries. Either by default or association, the traditional education system will need to change and adapt to these new demands and opportunities. With these changes we are in danger of losing the focus of the learning process, and not recognising the importance of maintaining a balance between technology and pedagogy. This paper will review these issues, and examine an ...

Learning environments on the Web: the pedagogical role of the educational material

Themes in Education, 2000

As society changes rapidly education has become a life long activity, demanding for more open access to instruction. Technological developments, such as hypermedia and global access to the Internet, and especially the World Wide Web, can be used as useful tools in the implementation of alternate, open modes of instruction. In this work, distance learning through the Web is investigated. The ways in which Web functionality may serve the educational purposes of a virtual classroom are examined. The main stakeholders of a Web-based course are identified and their roles in a virtual classroom setting are described. As the impact of the educational material in the effectiveness of the learning environment is of major importance, alternative models of learning and assessing are considered. As a case study, a Web-based course on computer architecture, developed at the Department of Informatics, University of Athens, is presented. The difficulties that the learners encounter in this open environment are identified and possible solutions are proposed.

WebQuest 2/20/98 12:58 PM WebQuest: Substantiating Education in Edutainment through Interactive Learning

2013

In educational contexts the WWW can be viewed as source of edutainment that is quite effective on the entertainment side because most students are highly motivated to use the web but is much less successful on the educational side. Without a structuring mechanism that allows focus on specific learning domains, the usefulness of the web may be similar to having 500 channels of TV. Learning in these kinds of contexts is not impossible but relies too much on the ability to follow a glut of hyperlinks, and passive information absorption. The effectiveness of the web as a learning tool can be significantly increased by combining it with more constructive tools. These tools should not only allow students to create representations that are interesting to themselves but are also interesting enough to share with other students. This paper presents WebQuest, a system combining the WWW with the notion of an interactive quest game. Instead of just creating their own homepages, that may be inter...