Planning a health promotion program: Mobile app gamification as a tool to engage adolescents (original) (raw)
Related papers
Mobile Technologies for Promoting Health and Wellness among African American Youth
Lecture Notes in Computer Science, 2011
Using a gamified mobile app to increase student engagement, retention and academic achievement
International Journal of Educational Technology in Higher Education, 2017
Mobile Gamification in Education Engage, Educate and Entertain via Gamified Mobile Apps
A review of youth mental health promotion apps towards their fit with youth media preferences
EAI Endorsed Transactions on Pervasive Health and Technology, 2018
Development, 2011
American Journal of Health Promotion, 2007
Design Principles for the Conceptualization of Games for Health Behavior Change
Serious Gaming and Gamification interventions for health professional education
Protocols, 2016
LiftYourself: A health promoting mobile application
RoCHI - International Conference on Human-Computer Interaction, 2021
Active Video Games to Promote Physical Activity in Children and Youth
Archives of Pediatrics & Adolescent Medicine, 2010
An Internet Obesity Prevention Program for Adolescents
Journal of Adolescent Health, 2013
A systematized review on diabetes gamification
Medical Journal of The Islamic Republic of Iran
Health Innovation Project: A Concept Paper on a Virtual Health Promotion Program for Men
Journal of Mens Health, 2014
Towards a critical social science perspective on health promotion research
Health Promotion International, 1996
JMIR mHealth and uHealth, 2018
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2013
A Wellness Mobile Application for Smart Health: Pilot Study Design and Results
Sensors, 2017
A Health game as an intervention to support tobacco-related health literacy among early adolescents
2018
Digital Health & Self-experimentation
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017
‘Facing a problem? Don’t reach for the stick!’ mobile application designed to help quit smoking
Tobacco Prevention & Cessation
Recruiting a Diverse Group of Middle School Girls Into the Trial of Activity for Adolescent Girls
Journal of School Health, 2008
CHI Conference on Human Factors in Computing Systems
Child health promotion practices
Journal of Pediatric Health Care, 1988
Girls on the Move Program to Increase Physical Activity Participation
Nursing Research, 2006
CDC Grand Rounds: Adolescence — Preparing for Lifelong Health and Wellness
Morbidity and Mortality Weekly Report, 2016
Knowledge in adolescent girls and boys related to physically active and healthy lifestyle
Acta Gymnica, 2012
Using the School Environment to Promote Physical Activity and Healthy Eating
Preventive Medicine, 2000
Supporting physical activity promotion in primary health care
2020
Moderators in a physical activity intervention for adolescent girls
Pediatric Research, 2020
BMJ open, 2016
An ecological perspective on health promotion programs
Health Education & …, 1988
Designing Mobile Applications to Support Mental Health Interventions
Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 2008
A healthy lifestyle app for older adults with diabetes and hypertension: usability assessment
International Journal of Healthcare Technology and Management, 2017
Improving Access and Mental Health For Youth Using Smart Technologies
2021
Usability of an internet-based platform (Next.Step) for adolescent weight management
Jornal de Pediatria, 2015