Digital Humanities in the Historical Soundscape Research: Sounds of 18th Century Naples The Acoustics of Ancient Theatres 6-8 July 2022 Verona, Italy (original) (raw)

Digital humanities in the historical soundscape research: sound of eighteenth century Naples

2023

The historical soundscape is a timely research topic and arouses interest in the fields like history, architectural acoustics and urban musicology. While the approaches in these disciplines are diversified in themselves, the latest phenomenon of digital humanities suggests more holistic attitudes to the subject. Can these novel digital methods help us to give a satisfying answer to the popular questions of sound history? How might the past have sounded, or is it possible to hear past sounds? This study tries to show that problems like lack of adequate historical evidence or poor quality of digital reconstructions are likely to be solved at a certain level with the advancing digital humanities technologies. A brief review of the available digital humanities methods that can be applied to the historic soundscape research is provided. It uses natural language processing, digital mapping, acoustic modelling, and extended reality techniques to trace the soundscape of 18 th century Naples.

Historically informed soundscape mapping: Largo di Palazzo, Naples, Soundscapes in Early Modern World, 5-9 July 2021, Liverpool.

2021

This paper focuses on using historical maps as an interactive Graphical User Interface (GUI) to present historical soundscapes. It utilizes 3D spatial audio and dwells on the ways of reconstructing historical soundscapes by building them on the concept of Historically Informed Soundscape (HIS). Being motivated by a high level of immersion provided with spatial audio and the sense of bodily movement obtained through 2D interactive maps, it discusses both concepts together. It evaluates HIS as a general method by trying to bring a more theoretical understanding of it. The concept is applied to the soundscape of eighteenth-century Naples, the city which might have one of the vibrant soundscapes in the early modern times. While being a scene for a series of social transformations similar to the contemporary capitals, its noisy popolo, the long ceremonial traditions, vivid theatre performances and musical activities makes Naples’ soundscape worthy to imagine. This paper grounds this sound image on the map of Naples (1790) by Giovanni Antonio Rizzi Zannoni.

Historical Soundscapes (c.1200-c.1800): An On-Line Digital Platform

Hearing the City in Early Modern Europe, T. Knighton, A. Mazuela-Anguita (eds.). Turnhout, Brepols, 2018

Historical Soundscapes is a website designed to explore historical urban soundscapes aided by the outreach potential made possible through new technologies. This innovative approach will allow users to recreate music of the past in historical locations through the use of online interactive maps with digital resources (documents, videos, sounds, etc.). The contents aim to be inclusive and help achieve a better understanding of urban culture, establishing an aesthetic and intellectual dialogue with their sensorial aural history through an interdisciplinary approach that brings together urban musicology with areas including cultural history and art history, among others. Our main aim has been to create a digital platform to map the soundscapes of the cities of Granada and Seville as a paradigm that should prove adaptable to any urban centre over different historical periods. With Historical Soundscape we have joined the increasing number of scholars adopting DH approaches in every area of the humanities during the last five year, a field that already has its own history and, above all, promises a future full of innovations and challenges. Quality and impact are two indispensable parameters in the assessment of any DH project, so we are going to present a preliminary analysis of the platform’s impact in its first year on line to show the figures of our audience and to reveal the wide international reach of the project. Historical Soundscapes is working hard to provide a useful and innovative tool for the relevant city’s educational institutions (from primary to tertiary levels), museums and tourist boards, and thus taking new steps in the direction of an effective and realistic way to transfer knowledge that can help to reduce the gap between academic research and public knowledge. http://historicalsoundscapes.com

Acoustic Heritage and Audio Creativity: the Creative Application of Sound in the Representation, Understanding and Experience of Past Environments

Internet Archaeology, 2017

Acoustic Heritage is one aspect of archaeoacoustics, and refers more specifically to the quantifiable acoustic properties of buildings, sites and landscapes from our architectural and archaeological past, forming an important aspect of our intangible cultural heritage. Auralisation, the audio equivalent of 3D visualization, enables these acoustic properties, captured via the process of measurement and survey, or computer based modelling, to form the basis of an audio reconstruction and presentation of the studied space. This paper examines the application of auralisation and audio creativity as a means to explore our acoustic heritage, thereby diversifying and enhancing the toolset available to the digital heritage or humanities researcher. The Open Acoustic Impulse Response (OpenAIR) library is an online repository for acoustic impulse response and auralisation data, with a significant part having been gathered from a broad range of heritage sites. The methodology used to gather this acoustic data is discussed, together with the processes used in generating and calibrating a comparable computer model, and how the data generated might be analysed and presented. The creative use of this acoustic data is also considered, in the context of music production, mixed media artwork and audio for gaming. More specifically to digital heritage is how these data can be used to create new experiences of past environments, as information, interpretation, guide or artwork and ultimately help to articulate new research questions and explorations of our acoustic heritage.

The Past Has Ears (PHE): XR Explorations of Acoustic Spaces as Cultural Heritage

2020

Hearing is one of our most pervasive senses. There is no equivalent to closing our eyes, or averting our gaze, for the ears. When we think about great architectural achievements in European history, such as ancient amphitheatres or Gothic cathedrals, their importance is strongly tied to their acoustic environment. The acoustics of a heritage site is an intangible consequence of the space’s tangible construction and furnishings. Inspired by the project’s namesake (Phé, for the constellation Phoenix), and the relatively recent fires at Cathédrale de Notre Dame de Paris and Teatro La Fenice opera hall, the PHE project focuses on virtual reconstruction of heritage sites, bringing them back from the ashes. In addressing the intangible acoustic heritage of architectural sites, three main objectives have been identified for this research project: Documentation, Modelling, and Presentation. In parallel, three heritage sites are participating as case studies: Tindari Theatre (IT), Notre-Dame...

Domain Analysis and Geographic Context of Historical Soundscapes: The Case of Évora

2021

Soundscape is the technical term used to describe the sound in our surroundings. Experiencing Historical Soundscapes allows for a better understanding of life in the past and provides clues on the evolution of a community. Interactive and multimedia-based Historical Soundscape environments with geolocation is a relatively unexplored area but, recently, this topic has started to call the attention of researchers due to its relevance in culture and history. This work is part of the PASEV project, which is developing several types of digital tools, designed to interactively share the Historical Soundscapes of the Portuguese City of Evora. This paper presents an initial domain requirements analysis for the interactive and multimedia-based Historical Soundscapes domain, which involves handling geolocations. Thus, projects in this domain, such as PASEV, can be part, and take advantage of the benefits of this work, which is the reuse of Soundscape domain requirements, reducing the time needed to develop applications in such domain.

“Audioscan Milano. Exploring Avant-Garde Sound Practices via Digital Humanities." HS&DA. 5 (1), 2017: 108-115.

2017

Audioscan Milano explores the strategies and experiments in the field of sound and noise of Milan’s legendary Studio di Fonologia Musicale. A multimedia installation composed of hundreds of field recordings of the city of Milan, Audioscan Milano provides its audience with a multisensory experience of the urban soundscape and the opportunity to interact with it digitally. The manipulation of noise and its transformation into musical sound via sophisticated electronic equipment emulates the Studio’s audio techniques but also exposes the reasons behind its failure to attract a wider audience. Visitors to Audioscan Milano expect to hear urban noise rather than musical sounds and, despite some enthusiasm around being able to mix sound objects on the map and move them around the room, they fail to appreciate the technical subtleties of the procedures behind the music. Ultimately, Audioscan Milano constitutes an important link to Italy’s musical heritage of the 1950s and 1960s and can learn from its limitations, particularly when it comes to engaging the audience to play a more active role in the auditory experience of the city.