User Satisfaction of Non-Realistic Three-Dimensional Talking-Head Animation Courseware (3D-NR) (original) (raw)

Developing and Evaluating of Non- Realistic Three-Dimensional (3d-Nr) And Two-Dimensional (2d) Talking-Head Animation Courseware

2015

The talking‐head animation is an instructional animation capable of improving the communication skills through enhancing the pronunciation skills; whereby a word is pronounced correctly and accurately. This had been proven by several researches, which indicate that learning with interactive animation is much more advantageous than conventional learning. Hence, the mistake in choosing the realistic level of an animated character at a particular condition has negative effect on students’ learning performance. Therefore, this study would focus on the Uncanny Valley phenomenon, which is understood to have an effect on the students’ emotions. This phenomenon is mainly attributed to the animated character design which is almost similar to real humans. To overcome these problems, the non‐realistic three‐dimensional and two‐dimensional talking‐head animation courseware has been developed to ensure that students get the maximum learning from the point of emotional reaction and learning perfo...

The Effects of Talking-Head with Various Realism Levels on Students’ Emotions in Learning

Journal of Educational Computing Research, 2016

The aim of this study was to evaluate the effects of various realistic levels of talking-head on students’ emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and an actual human character. The student’s emotional level was measured with the learning component of Achievement Emotions Questionnaire following their exploration of the instructional material on a self-paced learning method. The research method was a quasi-experimental design, and the data were analyzed using ANCOVA test. The sample consisted of 150 Semester 1 students from four community colleges. The findings revealed significant differences ( p < .05) in emotion test outcomes among groups who received different levels of realism for the talking-head in pronunciation learning app. In conclusion, this study recommends a nonrealistic th...

The survey of design , implementation process and evaluation of educational animation

2012

Animation is one of the most interesting visual phenomena educating scientific realities as descriptive and in the form of imaginary stories to the learner. Providing the scenario and selecting effective characters in an educational animation can facilitate the education of complex and abstract concepts. Today, there is some software to provide 2-D, 3-D and probe-based animations facilitating the complex operation of providing animation. Animation affects sight and hearing senses for better and rapid learning of the concepts. The researchers by being inspired of learning theories can present suitable theoretical basics to increase the abilities of animations in learning and teaching process. To provide and produce effective animation in education, we should consider design, execution and evaluation of educational animations. Thus, the main purpose of this study is to determine a good structure to provide an effective educational animation. This study was done by quality method and D...

Theoretical aspects of creating educational computer animations based on psychological characteristics of human temperament

Animation, basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. Animation refers to simulated motion pictures showing movement of drawn objects. Educational animation is one of the most elegant tools for presenting materials for learners. Its significance in helping learners to understand and remember information has greatly increased since the advent of powerful graphics-oriented computers. It may be very useful for learning about some topics in the natural sciences, where educational modelling and preparing materials convenient for learning can reduce the time required in class and increase the efficiency of the educational process. On the other hand social sciences like English language and literature can benefit from the possibility of creating animated multimedia books. By utilizing animation students develop skills competencies in visual communication, storytelling, observation and sensory aspects, problem...

Design of animated pedagogical agents—A look at their look

2006

A well-established effect of animated agents in educational and other contexts is their potential to motivate and engage. ''Increased motivation in users'' is also one of the more frequent answers given to the question, ''What is gained by adding an animated pedagogical agent to an intelligent tutoring system?''

Design considerations when creating animated pedagogical agents (APAs) for virtual educational environments

The increase in the use of animation for educational purposes and especially virtual characters known as animated pedagogical agents (APAs) has open questions about the effectiveness of this tool during the learning process (Frechette & Moreno, 2010) For that reason several studies had focused their attention in the psychological and social aspects involved during the process and its relation with the use of the APAs. Character designers and animators might face the responsibility of creating agents that successfully fulfil a pedagogical purpose in sundry educational virtual environments. This research reviews a number of studies- from the perspective of psychoanalysis- that highlights main characteristics of the agents, its roles and socio-psychological impacts. Therefore it describes a general set of design considerations that might be useful for character designers, when creating an animated pedagogical agent (APA), building a bridge to connect design concerns and the knowledge reviewed before. In conclusion, to succeed in the design of an APA, designers might consider several psychological and social factors that are projected in the APAs graphic design and might have an impact in the learner’s cognitive process when learning with an animated pedagogical agent in virtual educational environments. Key words Animated Pedagogical Agent (APA), virtual educational environment, character design, socio-psychological factors, e-learning.

The computer animation in education

This paper presents a new approach to use of the animations as a tool for education. Our approach is focused on the methodology of designing the animation rather than on the study whether it is or is not beneficial in the educational process. We will introduce the animation as a tool, present commonly used tools for development and then introduce a basic technique for developing an animation. Education is the most powerful mean to improve the understanding and the ability to perceive the world, therefore its resources should be used wisely.

THE EFFECTS OF ANIMATED AGENTS ON STUDENTS’ ACHIEVEMENT AND ATTITUDES

Animated agents are electronic agents that interact with learners through voice, visuals or text and that carry human-like characteristics such as gestures and facial expressions with the purpose of creating a social learning environment, and provide information and guidance and when required feedback and motivation to students during their learning experience. The aim of this study is to analyze the effect of the use of pedagogical agents in learning materials designed in multimedia on the achievement and attitudes of students. A general evaluation of the research findings indicate that the use of multimedia software developed by using pedagogical agents positively affects student achievement and attitude. The achievement of the students who worked with the software significantly increased, but no significant difference in terms of different pedagogical agents was observed. The comparison of the student’s attitudes revealed no significant difference in terms of different pedagogical agents, yet the attitudes regarding “bearing human features” showed positively significant difference for the software with body shot of a real person. As it is seen in the unstructured interviews with the participants conducted during and after the experimental process, it should be stated that the students had positive attitudes towards the software and the use of pedagogical agent and expressed their liking.

Utilizing Animations and Audio Functionality to Assist Traditional Classroom Instruction to Improve Oral Fluency among Language Learners

In the age of Web evolution, it has connected the world beyond the bounds of possibility before and made it much easier for people to get information, sharing ideas and works, and communicate. In previous years, computing technology was never envisioned to be applied in education including language learning. However, the old way of thinking gives way to learning in the 21 st century does not discriminate any platforms that could potentially be used in the classrooms including the animations and audio functionality. This paper examines the potential of employing a product of web 3.0 with major emphasis on animations and audio functionality as an important concept for language learning applications, advanced technology and "Multiple Intelligence" provide a strong duo in language teaching to develop their intelligence while learning, and a discussion on selecting the right computing technology tools is described along with an explanation based upon the procedures to apply animations and audio in classroom settings to facilitate a more successful learning. During the pre-Web era, learners are still dependent on primary sources like books and other tangible sources because there were no sufficient tools to support language learning yet. Even when there were available, the application in language learning was rather limited because of two factors; portability and cost. As technology advances in the past few years, wireless technologies offer the prospect of making use of the virtual resources and increase the portability of its usage and so thus its cost. The rapid dissemination of digital technology gave way to learning in the 21 st century which to include any platforms that could potentially be used in the classrooms. The product of Web 3.0, animations and audio functionality has clearly improved beyond leaps and bounds that further enhance the viewing pleasure of our daily life. The maturity of animations and audios functionality enhance language skill particularly in the skill of oral fluency such as pronunciation, stresses, syllabic stresses, and others. So, imagine the potential and possibility of what animations and audio functionality can bring to the table particularly in enhancing oral fluency in language learning among the language learners.