Persuasive design, technology and (original) (raw)
Related papers
Proceedings of the 4th International Conference on Persuasive Technology - Persuasive '09, 2009
This paper provides an overview of the current state of the art in persuasive systems design. All peer-reviewed full papers published at the first three International Conferences on Persuasive Technology were analyzed employing a literature review framework. Results from this analysis are discussed and directions for future research are suggested. Most research papers so far have been experimental. Five out of six of these papers (84.4%) have addressed behavioral change rather than an attitude change. Tailoring, tunneling, reduction and social comparison have been the most studied methods for persuasion. Quite, surprisingly ethical considerations have remained largely unaddressed in these papers. In general, many of the research papers seem to describe the investigated persuasive systems in a relatively vague manner leaving room for some improvement.
2006
This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006. The 31 revised full papers presented together with 1 introductory paper are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.
A Behavior Model for Persuasive Design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has subcomponents. The FBM asserts that for a person to perform a target behavior, he or she must (1) be sufficiently motivated, (2) have the ability to perform the behavior, and (3) be triggered to perform the behavior. These three factors must occur at the same moment, else the behavior will not happen. The FBM is useful in analysis and design of persuasive technologies. The FBM also helps teams work together efficiently because this model gives people a shared way of thinking about behavior change.
Handbook of Research on Computer Mediated Communication, 2008
Persuasive design (PD) is concerned with the use of computing technology for persuasive purposes. It thereby captures a comprehensive and important trend in CMC, human-computer interaction, and software development in general. This chapter describes the basic concepts of PD as well as its development from its inception in the late 90s until now. So far, rhetoric has played a modest role in the field. However, it is shown that rhetoric offers a major step forward in consolidating PD as a discipline. The concepts of PD in many respects have a theoretical basis in and are better understood with reference to rhetoric; a number of practical guidelines for PD can and should be developed on the basis of rhetoric; and 'epistemic rhetoric' offers a sound epistemology for PD, which is at the moment lacking. Arguably, a rhetorical turn is required for coming to grips with the problem of defining PD and placing it properly as a special case of CMC, namely computer mediated persuasion.
Persuasive Technology: Introduction to the Special Section
Communications of the Association for Information Systems, 2009
Whether we want it or not, information systems and technologies always have an effect on our behavior. Moreover, there are situations in which the goal of an information system is to influence end-users' behaviors. This special section of Communications of the AIS is devoted to persuasive technology, i.e., interactive computing systems designed to change people's attitudes or behaviors. The guest editorial introduces the topic to CAIS readers and provides both conceptual tools for obtaining a deeper understanding about persuasive technology and practical applications to demonstrate its potential for research and development in the future.
Persuasive EverywarePossibilities and Limitations
iiis.org
This paper provides a brief overview of the continuously growing field of Persuasive technology, and addresses some of the apparent benefits of considering ubiquitous and pervasive technologies in a persuasive design context. Advantageous as a combination of the research fields may be, it also calls for thorough ethical reflections, if the persuasive technologies of the future are to be efficient as well as appropriate. By applying persuasive principles to ubiquitous and pervasive technologies, the notion of Kairos may be more thoroughly incorporated into the design, than be the case for any other persuasive technology. However, in consideration of the different dimensions of Kairos, contextual reflections must not only be related to practical design issues, but also constitute a significant perspective upon the ethical considerations of such technologies. In order to address the need for a contextual dimension in the ethical foundation of Persuasive Everyware, this paper introduces the ethical reflections of Danish theologian and philosopher K.E. Løgstrup, and argues towards the benefits of a three-dimensional perspective on ethics.
Considering user attitude and behaviour in persuasive systems design
European Conference on Information Systems, Helsinki, Finland, 2011
As in any technology systems, analysis and design issues are among the fundamental challenges in persuasive technology. Currently, the Persuasive Systems Development (PSD) framework is considered to be the most comprehensive framework for designing and evaluation of persuasive systems. However, the framework is limited in terms of providing detailed information which can lead to selection of appropriate techniques depending on the variable nature of users or use over time.
Persuasive Technologies - Making a difference together
2018
This workshop will discuss the research efforts that are being made aimed at changing human behavior and attitude. It will engage the persuasive technology community to jointly look at where do we stand and where do we want to go with the field. In 2018, it will be fifteen years since the seminal book on persuasive technology was published. Since then, already twelve annual conferences have been held on the topic. At the same time, not all expectations have been met over the last decade. Therefore, our community needs to come together and discuss ways for natural expansion and strategic growth. We need acknowledge weaknesses in the area of behavior change interventions and seek for ways to overcome them. This workshop will help facilitating discourses around human behavior, behavior change, persuasive technology, persuasive design, design with intent, personalized persuasion, health behavior change systems, socially influencing systems, user experience design for behavior change, pe...