Moving industry-guided multimedia technology into the classroom (original) (raw)

Integrating Multimedia Technology into the Undergraduate Curriculum

2006

Given the ubiquity of multimedia technology, it is important that Computer Science students not only learn the basics of multimedia design, but also gain hands-on experience with applications of the technology. This paper describes the integration of multimedia concepts and tools into a Computer Science curriculum. An NSF-sponsored Multimedia Laboratory was established and used to support three senior-level courses: software engineering, computer graphics, and computer networks. Curriculum development activities, laboratory exercises, and the role of course projects are described.

Integrating Multimedia Techniques into CS Pedagogy

Through its grants, the National Science Foundation sponsors workshops that inform faculty of current topics in computer science. Such a workshop, entitled, "Developing Multimedia-based Interactive Laboratory Modules for Computer Science," was given July 27-August 6, 1998, at Illinois State University at Normal. Each participant was expected to design and implement a small part of a laboratory module. This paper describes what five .of the faculty members who participated have done with the knowledge obtained from the workshop. (Contains 22 references.) (Author/MES) Reproductions supplied by EDRS are the best that can be made from the original document.

THE USE OF MULTIMEDIA IN TEACHING AND LEARNING OF COMPUTER SCIENCE

This study attempted to find out the use of Multimedia in Teaching and Learning of Computer Science. Sample of 62 students was selected for the study. Two groups pretest and posttest experimental design was used. Data were analyzed. It is found that there is a significant means score difference between pretest and posttest among the selected higher secondary school novice students. It is proved that Multimedia supported teaching is one of the appropriate and effective methods for teaching Computer Science to higher secondary school students.

Multimedia in the classroom

Behavior Research Methods, Instruments, & Computers, 1996

This paper focuses on setting up a system for developing and displaying multimedia classroom presentations that is both economical and easy to learn. Four separate aspects of the process are considered: (1) a hardware configuration to serve both the development and display processes, (2) selecting authoring software and learning to use it, (3) presentation development including locating and acquiring multimedia resources appropriate to psychology, and (4) some of the problems that can be expected to arise in both development and use of multimedia presentations, Some discussion of interactive courseware is included.

A Basic Computing Course Experience with Multimedia Equipment

This work describes a practical experience in a basic computing discipline, for freshmen in Engineering courses, at FEI, using multimedia equipment, aiming at a major student participation in class. These classes are held in the computing laboratory, and make use of microcomputers and multimedia equipment. Such equipment is normally used not only to present new concepts or resources, but also to describe the programming environment characteristics, and to test programs related to the solution methods adopted: this allows the students to have a greater facility in perception and more time to discuss the mistakes they made in the solution process. The use of this equipment also allows the instructor to gain speed in the course and to enrich his exposition activities. All this contributes to expand the necessary time dedicated both to discussions, involving computational problems, and critical analysis of the solution methods that were adopted by the students. As a result, the students...

Multimediated curricular development applications

Technology-Based Re-Engineering Engineering Education Proceedings of Frontiers in Education FIE'96 26th Annual Conference

This study approaches the issue of integrated system and management applications within the engineering curriculum using Multimediated technologies for classroom delivery. Three components of the technology are used in this approach. 1)Client/server systems are used to build information literacy across the engineering curriculum. 2)Multimediated applications and examples including the use of the Internet for functional management related topics within the systems curriculum are developed 3)Expanded use of rapid data retrieval applications for image storage and graphical application development are implemented.

Educating the Multimedia Professional

Proceedings of the IADIS International Conference …, 2002

This paper will explore initiatives in educating IT practitioners at Monash University, Australia. It reports on an innovative shift from traditional hegemonic pedagogic models to a student-centred mode of learning.

Use interactive multimedia to improve your programming course

2001

This paper reports first year students' experiences with multimedia-based learning for programming and its influence on students obtained from two case studies at Napier and Brunel universities. Engineering students at the universities have taken programming courses from their first year and many have showed difficulties in their learning. The main reason is that it is a very abstract domain, which means that both lecturers and students can have difficulties in explaining and understanding abstract concepts verbally. Considering the strengths of Interactive Multimedia(IMM), i.e. interactivity and visualisation, we decided to use it to improve students' learning.